not the most creative effect, but I had fun making this pseudo-voronoi diagram thingy. haven't touched PICO-8 or sizecoding properly in around a year so it's good to get back to it. 299 bytes postcart, excluding the header comments for the cart image

code in thread or on the bbs: https://www.lexaloffle.com/bbs/?tid=149570

#pico8 #postcart #tweetcart #sizecoding

Totally not committing unspeakable #tic80 sins in the name of #sizecoding ๐Ÿ˜…

TwisterClicks & DontClickBackground

Coded #p5js

For the Game Jam, "TweetTweetJam 10": https://itch.io/jam/tweettweetjam-10, I coded two clicker games in P5js that followed the under 500 code character limit In both games.

The objective is to not click background, only the movingthe squares.

Links
DontClickBackGround: https://illestpreacha.itch.io/dontclickbackground

TwisterClicks: https://illestpreacha.itch.io/twister-clicks

#sizecoding #javascript #creativecoding #gamedev #gamejam #tweettweetjam

TweetTweetJam 10

A game jam from 2025-05-12 to 2025-05-19 hosted by eggnog. It's the tenth TweetTweetJam! Make a game in 500 characters of code or less. Why 500? Because you don't need a ton of code to make something fun. Beca...

itch.io

๐ŸŸฅ SLIDERZ ๐ŸŸฅ๐Ÿ’จ
My #Pico8 entry to #TweetTweetJam 10

Slide your way down the rabbit hole, in just 500 chars ๐Ÿ•ณ๏ธ

๐ŸŽฒ Endless (Consistent) Levels
๐ŸŽž๏ธ 60 FPS Gameplay
๐ŸŒˆ Multi-Coloured Levels
๐ŸŽฅ Smooth & seamless level transitionsโ€‹
โ™ป๏ธ Auto-Restart on Fail

Play FREE on @itchio:
๐Ÿ•น๏ธ https://liquidream.itch.io/sliderz-ttj

#ScreenshotSunday #GameDev #Tweetcart #Sizecoding
Code below:๐Ÿ‘‡

SLIDERZ (TTJ) by Paul Nicholas (Liquidream)

Slide your way down the rabbit hole, in just 500 chars for #TweetTweetJam 10

itch.io

My entry for #TweetTweetJam 10!

A little fishing game in 495 characters.

Check it out here: https://itch.io/jam/tweettweetjam-10/rate/3554815

Full src in reply

#pico8 #sizecoding

Fishin 500 by AndyMakes for TweetTweetJam 10

Little fishing game in under 500 character os fource code

itch.io

Another phenomenal production from Revision 2025 โ€” this time in the 256-byte intro category. I'm amazed, because fitting a voxel space and music into just 256 bytes is truly an achievement!
#demoscene #Revision2025 #256b #sizecoding #voxelspace

https://youtu.be/R3SgDwyblis?si=inqBpAG8oxGvCvpx

"Enchanted" by Desire & Darklite

YouTube

hafal.html (just 256 bytes); a sizecoded memory game for the browser! https://oxidisedbraincells.neocities.org/programming/demos/hafal

check the source code for this one; i'm very proud of it :3 (warning: nested use of document.write)
#demoscene #sizecoding #256b

"Spring"
The problem with synthoids was that they simply thought too much, overly fixated on optimization. The organics played the long game, dancing patiently since the dawn of time.

#pico8 #codeart #tweetcart #tweettweetcart #postcart #postpostcart #generative #sizecoding

Simplest way to draw HAKMEM 149 based structure without offsetting / adjusting the seeds, turns out that using one unsigned shift is the ๐Ÿ—๏ธ

Loop is optional.

Two versions for the two different algorithm precisions. Adapted for 512x512.

Code is for a grey scale one but i made a colored one based on exponentially mapped iteration count (classic way to color fractals), this somehow require to offset coordinates for nice colors.

#fractal #codegolf #sizecoding #algorithm #computergraphics

A very simple way to draw HAKMEM 149 based structures by using whole 32 bits range with upper bits as coordinates using unsigned shifts.

This also works with a lower range but it loses precision.

The oblique version is even simpler by removing the last two operations.

The structure looks like Apollonian net or Hopalong attractors.

This drawing method also works with other attractors or Gingerbread man map etc.

#sizecoding #codegolfing #algorithm #attractor #fractal #computergraphics