Hear some of the spooky music from my #Playdate horror game OUTSIDE PARTIES in this Playdate game music compilation from @UncrankdPD

https://www.youtube.com/watch?v=DbNZgjPWM3A

Uncrank’d Live: Ep. 1 - Playdate Music, Jams & Vibes

YouTube

Added a simple but functional sample selection scene and a scene manager for easier context switching. Probably want to add a little scrollbar here to aid navigation, and even consider using the crank for moving around, which could come in handy if we have many samples.

#PlayDate

Rolling into a new month and a new quarter with episode 1 of the Crank Collective Podcast, an extended spring sale, #playdate game jams, dev shoutouts, Uncrank'd Live Beta on YT, and a few surprises.
https://uncrankdpdzine.substack.com/p/uncrankd-quick-news-update-april1st
Welcome to April! We’ve got two games teed up for the Crank Collective!
First: Gilly & the Isle of Sorrow by Dark ’N Stormy Games.
Second: Master Pocket Key by MintFerret.
Reach out to me for Master Pocket.
Come play, hang out, and chat with the #Playdate community.
https://play.date/games/gilly-and-the-isle-of-sorrow/

Implemented the remaining controls for my granular sampler.
Grains can now be pitched, and their starting position, panning and direction randomized. I think this is going to sound pretty nice with some reverb.

I decided not to include a filter since I rather have a bit more control for the main synth and to keep the voice/grain count as high as possible.

Next up, sample selection and voice recording.

#PlayDate

My Kishu’s love of her life 🧡🐶| 紀州犬・隼丸の大好きな柴犬 #japanesedog #柴犬 #紀州犬 #kishu #shiba https://www.moepets.com/1157284/ #dog #Inu #kishu #Playdate #shiba #仲良し #和犬 #柴犬 #紀州犬

Did a bit of optimization and now things are running smooth with 6 voices/grains. To assist benchmark changes I added a toggleable debug screen with some collected timers.

On the PD the audio callback size seems to be 256 samples, which at 44100Hz give me a budget of 5.8ms per audio frame. I’m cutting it a bit close at the moment, but this DSP code could definitely be improved. I’m doing the entire DSP in F32 since the CPU has a nice floating point unit but I’m guessing it would still be better to work on the native S16.

#PlayDate

Added multi-grain playback and random grain panning. Gotta need to improve the performance a little, on device I'm starting to dip below 30fps, but there is a lot of room for improvement here.

Still, as a proof of concept things are taking shape!

#PlayDate

Planning stream semaine 13 (2026) 🗓️

À noter : pas de stream mercredi et nouveau contenu dans "Quoi qu'on code ?" avec le moteur Defold.

➡️ https://twitch.tv/formamac

@playdate @defold #defold #twitchstream #playdate #gamedev #indiegame #indiedev #twitch #planning

We finally have a website!

https://crankboy.app

#playdate #CrankBoy

CrankBoy - A high performance Game Boy® emulator for the Playdate™