Trying to sort some pixels.
Trying to sort some pixels.
Coming up next week: our monthly cables.gl meetup!
Join us on Wednesday, June 3 at 7pm CEST in our Discord meetup channel for project showcases, Q&A, our monthly challenge, and a tiny bunch of lovely cables people.
See you there: https://discord.gg/cablesgl
#cablesgl #CreativeCoding #WebGL #GenerativeArt #ProceduralArt #InteractiveArt #VisualProgramming
A wild side quest appeared. Syncing up the many devices that somehow ended up here this weekend.
Using a very basic websocket timeline and a distributed „pixel“ noise as input. #cablesGl once again proves to be super flexible.
Some mild flickering.
We got to present cables.gl at the Everything Procedural conference in Breda this year! What a great vibe and line-up, with entire cities generated for Cyberpunk 2077, procedural dragons grown in Houdini and a recreation of Arrakis's desert for Dune.
Happy 10th anniversary to the EPC team and thanks to everyone who joined our session!
#EverythingProcedural #ProceduralGeneration #CreativeCoding #cablesgl
I did some small improvements and fixes on the circuit drifter.
- v1.1 now works on main cables, no more warnings
- I annotated even more nodes and branches
- There is a neat faked ambient occlusion effect
- I added the model of cute lil RC car I had 30 years ago
Play it here:
https://cables.gl/p/frvJbi
Look into the source nodes here:
https://cables.gl/edit/frvJbi
(fixed broken link)
I just published the little "Circuit Drifter", an excercise in using #CablesGL for a full game loop and handling rapier physics with user input.
Right now gameplay only works on desktop, if you open it on mobile a very dumb auto-pilot will control the car for you.
Patch Page:
https://dev.cables.gl/p/frvJbi
You can also jump right into fullscreen:
https://dev.cables.gl/view/frvJbi
Thank you @kenney for the most perfect asset bundle out there. I don't know how many times I already took form this kit for either inspiration, blockout, prototyping or just plain assets.
Using www.gltf.report to preview, optimize and compress the models from blender.
With sounds layered on top of it (most from the freesound archive), this is shaping up to be a really neat project.
I just need a nice and animated car model now.
Trying to build a nice sphere-controller in cables.gl and things click more and more for me.
#cablesGL now can work with the rapier physics library, which is nice and stable.