The player always starts in little towns now! I just need to add roads, highways, houses, Town NPCs and Town Quests! Slowly but surely it is getting there!
#zoxel #gamedev #flecs #indiedev
Multiple mountains now spawn per region! (regions are 16x16 chunk size atm). The modules are now easy to expand and build onto for new terrain features :)
#gamedev #zoxel #flecs
BREAKING: Hats have been authorized in Zoxel. Citizens may now conceal 3% more existential dread beneath state-approved headwear. The void gazes back in a tasteful top hat. 🎩👁️
#zoxel #flecs #gamedev
Finally got arms working! #gamedev #zoxel #flecs
Bob the Showman
Body Part system is now more dynamic! Ready for Arming!
#gamedev #zoxel #flecs #indiedev
Items now show up in the world when you select them in the actionbar!
#gamedev #zoxel #flecs #indiegame
UI Slots are now seperated from user data, they provide a middle layer between uis and items/others! This separation makes it much easier to work with.
#gamedev #zoxel #flecs
Blocks now have health and can take some abuse!
#gamedev #flecs #indiegame #zoxel
Amongst the refactors, I added the particles for aura skills, this will show the range of the aura that will damage enemys!
#zoxel #flecs #gamedev

Getting back to #EDCgame after a long hiatus. Aside from RL distractions, I'd been struggling getting up a debug dashboard to inspect and tune the simulation. I'm just not a front end guy.

Much like getting a level editor built for #voxxon, #claude was the perfect tool, scaffolding a dashboard in less than an hour, vs. the week or two I'd spent previously trying to do it by hand.

Now to back out my previous #flecs spike and put in #ArchECS based on my CitySim.js experiments.