Windows でしか動かない描画処理をブラウザで動かす OSS を公開した
https://qiita.com/LostMyCode/items/c38c831b8e1cb6dafa70?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
Windows でしか動かない描画処理をブラウザで動かす OSS を公開した
https://qiita.com/LostMyCode/items/c38c831b8e1cb6dafa70?utm_campaign=popular_items&utm_medium=feed&utm_source=popular_items
Just posted a new devlog for our C-based web engine, Archimedes!
It's been a long road from Pygame to a custom C/Emscripten stack. I'm breaking down the architectural hurdles of moving away from our Daedalus library and how my collaborator @smattymatty has been stress-testing the engine with a vampire survivors clone and recent game jams.
To celebrate the progress, I've rewritten my old ( and very broken ) Game of Life simulator from the ground up. It's a great feeling to see a legacy project running smoother than ever on new, custom-built foundations.
Check out the devlog: https://jake-ster.itch.io/game-of-life/devlog/1462381/remaking-my-old-game-of-life-clone-with-archimedes
#GameDev #WebAssembly #C #IndieDev #Emscripten #Archimedes #GameOfLife
Long shot, but is there anyone here who has used SDL3 and Emscripten or is familiar with building Emscripten from source?
I had to get SDL3_TTF from a PR, and managed to build it with embuilder but so far when I try to build with -sUSE_SDL_TTF=3 it doesn't seem to acknowledge the option and if just complaining that it can't find SDL3/SDL_ttf.h
What am I missing?
(also if you don't know, sharing is caring)
emsdk-env makes public.
This is a Vite plugin that automatically downloads and manages the Emscripten SDK, and makes it possible to automatically build WASM C/C++ code in your project.
With this plugin, you can easily set up a WASM C/C++ development environment in your Vite project.
Git в браузере. Расширяем возможности с помощью LFS
Привет, Хабр! Я Паша, разработчик
https://habr.com/ru/companies/gram_ax/articles/994384/
#git #libgit2 #lfs #webassembly #rust #ffi #emscripten #docsascode #opensource #localfirst
simd-prng, a small webassembly library
I recently gave a makeover to the project page for the first video game I ever made: https://fietkau.media/revelation_mentis
The game itself is a small adventure/exploration game for DOS. It's not much to look at. But I touched up the game itself and the web-based player to make it a lot more approachable:
- Full English translation
- Nicer menu navigation
- Touch controls on mobile! 🤯
- A cute little optional CRT filter
- Updated #DOSBox and #emscripten, it no longer hangs the page on load for a second
Finally, some progress 🥵
I wanted to make a game in scheme for the Autumn #lispgamejam . Last time I did it in #guile (using raylib bindings), but distributing the binary was not great.
This time I wanted to make something for the browser. Taking advantage that I'm currently working with #emscripten I went ahead and tried to create my own game engine using #scheme
I'm making progress and I'm able to render something! I hope I can have something ready for the jam