RE: https://mastodon.gamedev.place/@icculus/115821614068025963

Wanted to mention that the #vala vapi bindings to #sdl3 have also been updated for 3.4.0!

https://codeberg.org/edwood-grant/sdl3-vapi

Also wanted to say some things about the bindings:

* I added a preliminary SDL3 Mixer vapi. Mind you, there are no examples for it, and you'd need to use the current master version of SDL to make it work.

* I also made the SDL vapis POSIX compatible if you want to use the vala POSIX/LIBC profile.

* I have added some docstrings to the vapis. Lots of work left though.

#gamedev

Hi stranger on the internet
I'm learning #sdl, with C lang and I think it's pretty good, but I'm still new to #sdl3.
Do you have any suggestions for me as a master of SDL?
#code #suggestion #advice #programmer #programming #help #c #cpp #clang #gcc

Juha 'capehill' Niemimäki has released version 3.2.28 of the SDL multimedia library for AmigaOS 4.

https://www.amiga-news.de/en/news/AN-2025-12-00036-EN.html

#AmigaOS4 #SDL3

amiga-news.de - AmigaOS 4: SDL 3.2.28

New alpha release "Pottery" of pKISS is available !
gitlab.com/lenaing/pkiss

Since last message here, I added a KISS project properties viewer dialog, a documentation viewer and enabled loading from LHA archives 😺

#kiss #fkiss #python #sdl #sdl3 #qt #pyside #pyside6 #KisekaeSetSystem

Got text working using #SDL3 TTF. Pretty easy since it's the same as what I used for #PortalFoxesTD. Spent most of the time tracking down a bug. Turns out I wasn't alpha blending the alpha channel correctly, which only comes up if you blend into a texture and then blend that texture into another one. Anyway, I can layer translucent elements on top of each other on a translucent panel now. I see a lot of games do that actually. Translucency seems like an "easy" way to make a simple UI look a little slicker.
First post since joining. Currently messing around with SDL3 and SFML to see which one I want to use. Looks like SDL, at the moment, as it gives me a bit more control over what I want to achieve.
#SDL3 #SFML

Je voulais jouer avec Qt et SDL3 en Python, du coup j’ai commis ceci : un viewer de KISS
https://gitlab.com/lenaing/pkiss

#kiss #fkiss #python #sdl #sdl3 #qt #pyside #pyside6

I think my #vala #sdl3 #game #framework is getting a bit mature to actually do stuff with it.

I'd want to make a nice little game, to fully test the thing, akin to what SolarWolf is to Pygame.

The thing is I'm kinda blank on what to do hehe. I'm sure I'll figure something out. Maybe some sort of cute simple arcade game, or puzzle or something. I need to think. Maybe someone here has interesting ideas?

#indiegame #gamedev #indiedev

I'ts been a while since I talked about the #vala #game #sdl3 #framework I've been developing.

https://codeberg.org/edwood-grant/veggies

Its still going! I've recently added Display size, Camera, Camera targets and Parallax movement.

I also have a ton of examples, implementing various features of the framework. I'm still wondering what else could be missing, apart from the obvious like sound.

It still needs a lot of work, and I'm waiting on SDL 3.4 to add more features, like SDL_Mixer.

#gamedev #indiedev #ecs

Writing a deferred renderer in SDL3 GPU but banging my head against this wall. Trying to reconstruct the original world position from the depth pass, but all I get is this red gradient instead of the expected green-yellow-red cube in the visualisation!

Pictured: depth, reconstructed world position, albedo, original world position visualisation.

🧵 1/n

#gamedev #sdl3 #sdl #hlsl #deferred