I've just made new clean port of #TurboVison 2.0 for latest #SDL3. It's the start of the #Oric_Turbo_Debuger :). BTW, I'm searching for better name... any ideas?
Breakhack on Amiga – Roguelike Fun for AmigaOS 4.1 - The Oasis BBS

Breakhack on Amiga is a fast roguelike for AmigaOS 4.1 FE. Ported by George Sokianos, it’s perfect for gaming between compiles.

The Oasis BBS

Опенсорснув https://codeberg.org/knightpp/game-of-life-zig

Це програма написана на #Zig + #SDL3 + #dvui

А найкраще те що воно скомпілювалося під ВЕБ, тому доступне тут https://knightpp.codeberg.page/game-of-life-zig/@pages/

game-of-life-zig

Game of life implemented in Zig + SDL3 + DVUI and available for WEB

Codeberg.org

The Simple DirectMedia Layer (SDL) multimedia library is now available for AmigaOS 4 in versions 2.32.6 and 3.2.14.

https://www.amiga-news.de/en/news/AN-2025-05-00113-EN.html

#AmigaOS4 #SDL #sdl3

amiga-news.de - AmigaOS 4: SDL 2.32.6 and 3.2.14

Ok I managed to make #SDL3 #Gfx ImageFilters work... but only by disabling MMX optimizations. Looked at the source and, well, this is a not very used part of SDL_gfx.

I think its possible to remove those optimizations, computers are pretty fast nowadays.

The current library is this one
https://github.com/sabdul-khabir/SDL3_gfx

It kinda also needs a bunch o QoL features (use floats, bools, clean up, etc), to match SDL3... maybe I can roll up my sleeves and try to fix this for my #sdl #vala binding.

#gamedev

GitHub - sabdul-khabir/SDL3_gfx: Updates SDL2_gfx to be compatible with SDL3

Updates SDL2_gfx to be compatible with SDL3. Contribute to sabdul-khabir/SDL3_gfx development by creating an account on GitHub.

GitHub

Despite my body aching and being sleepy all over, I managed to work out a small #sdl3 #Vala bindings update.

I have now implemented the SDL3_gfx library! This is a special small library that implements:

* Some special primitive drawing routines, like circles, pies, beziers, etc.
* A simple framerate manager.
* Some algorithm filters (I still need to understand how these work to make proper samples).

But in any case there are samples for framerate and primitives. Enjoy!

#gamedev #sdl #vala

What is the proper way of ensuring non-exclusive borderless fullscreen on Windows + OpenGL?

Using windowed + borderless flags in SDL still results in exclusive fullscreen:
https://github.com/libsdl-org/SDL/issues/12791

How do most games implement this sanely?

#cpp #gamedev #sdl #sdl3

SDL3: OpenGL Borderless Window Becomes Exclusive Fullscreen on `SDL_GL_SwapWindow` (Windows 11) · Issue #12791 · libsdl-org/SDL

Creating a borderless OpenGL window (SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS) at the native display resolution on Windows 11 results in the window unexpectedly switching to an exclusive fullscree...

GitHub

I've somehow managed to compile #Windows #cplusplus program with #CMake, with some prebuilt dependencies (#OpenCV and #SDL3), in Visual Studio!

Now, sure, it doesn't DO anything! But I guess it's a start!

Samerion Studio starts to look proper.

#gamedev #indiedev #libfluid #dlang #raylib #sdl3

Tauon Music Player Adds Transparency Mode for Linux

A new version of Tauon music player is out, gifting fans of the powerful and unique-looking audio app a raft of new features to play with – including some

OMG! Ubuntu