Une fois tous les 2-3 ans, je redécouvre ma fascination pour les visualisations de l'ensemble de Mandelbrot.

Une fois tous les 2-3 ans, je redécouvre ma fascination pour les visualisations de l'ensemble de Mandelbrot.

Draw a rotated ray-traced beveled cube in Python
This post shows how to rotate the beveled cube created in my previous post.
https://rodstephensbooks.com/ray_traced_rotated_cube.html
Build Your Own Ray Tracer With Python: tinyurl.com/554nvdxr.
Draw a ray-traced beveled cube in Python
https://rodstephensbooks.com/ray_traced_beveled_cube.html
This post uses the ray tracer from my book "Build Your Own Ray Tracer With Python." Overview and gallery: https://tinyurl.com/554nvdxr. Amazon: https://amzn.to/3XD9eqb.
Interesting video: "James Cameron (with Michael Biehn) on Avatar: Fire and Ash, Aliens, Terminator, The Abyss, AI, Meta, & 3D Technology" https://www.youtube.com/watch?v=8vEYRARBXxk

Newest version of HDRView, my research-oriented #high_dynamic_range image viewer, just dropped. Lots of new features and bug fixes. Get it at the link below:
https://github.com/wkjarosz/hdrview/releases/tag/v2.7.0
#HDR, #computerGraphics, #CG, #rendering, #dearimgui, #linux, #macos, #windows, #opensource
How to Vulkan in 2026
This repository and the accompanying tutorial demonstrate ways of writing a Vulkan [https://vulkan.org/] graphics application in 2026. The goal is to leverage modern features to simplify Vulkan usage and, while doing so, create something more than just a basic colored triangle. Vulkan was released almost 10 years ago, and a lot has changed. Version 1.0 had to make many concessions to support a broad range of GPUs across desktop and mobile. Some of the initial concepts like render passes turned out to be not so optimal, and have been replaced by alternatives. The API matured and new areas like raytracing, video acceleration and machine learning were added. Just as important as the API is the ecosystem, which also changed a lot, giving us new options for writing shaders in languages different than GLSL and tools to help with Vulkan. And so for this tutorial we will be using Vulkan 1.3 as a baseline. This gives us access to several features that make Vulkan easier to use while still supporting a wide range of GPUs and platforms.
RE: https://mastodon.gamedev.place/@witchcrafter/115821975350123937
Defold has a fully scriptable rendering pipeline offering many posibilities 💻
#MadeWithDefold #indiedev #gamedev #rendering #computergraphics #vfx #shaders #gameengine
And now: Frieder Nake about 60 years in #cybernetic arts: