Une fois tous les 2-3 ans, je redécouvre ma fascination pour les visualisations de l'ensemble de Mandelbrot.

https://www.youtube.com/watch?v=6ouG6L-2L3Q

#mathematics #mandlebrot #computerGraphics

Infinite Relaxation [Part 1] - A Mandelbrot Fractal Zoom (3e3284)

YouTube

Draw a rotated ray-traced beveled cube in Python

This post shows how to rotate the beveled cube created in my previous post.

https://rodstephensbooks.com/ray_traced_rotated_cube.html

Build Your Own Ray Tracer With Python: tinyurl.com/554nvdxr.

#Python #RayTracing #Graphics #ComputerGraphics #Geometry

Draw a ray-traced beveled cube in Python

https://rodstephensbooks.com/ray_traced_beveled_cube.html

This post uses the ray tracer from my book "Build Your Own Ray Tracer With Python." Overview and gallery: https://tinyurl.com/554nvdxr. Amazon: https://amzn.to/3XD9eqb.

#Python #RayTracing #Graphics #ComputerGraphics #Geometry

Interesting video: "James Cameron (with Michael Biehn) on Avatar: Fire and Ash, Aliens, Terminator, The Abyss, AI, Meta, & 3D Technology" https://www.youtube.com/watch?v=8vEYRARBXxk

#movies #computergraphics

James Cameron on Avatar: Fire and Ash, Aliens, Terminator, The Abyss, AI, Meta, & 3D Technology

YouTube

Newest version of HDRView, my research-oriented #high_dynamic_range image viewer, just dropped. Lots of new features and bug fixes. Get it at the link below:

https://github.com/wkjarosz/hdrview/releases/tag/v2.7.0

#HDR, #computerGraphics, #CG, #rendering, #dearimgui, #linux, #macos, #windows, #opensource

How to Vulkan in 2026

https://lemmy.ml/post/41192991

How to Vulkan in 2026 - Lemmy

This repository and the accompanying tutorial demonstrate ways of writing a Vulkan [https://vulkan.org/] graphics application in 2026. The goal is to leverage modern features to simplify Vulkan usage and, while doing so, create something more than just a basic colored triangle. Vulkan was released almost 10 years ago, and a lot has changed. Version 1.0 had to make many concessions to support a broad range of GPUs across desktop and mobile. Some of the initial concepts like render passes turned out to be not so optimal, and have been replaced by alternatives. The API matured and new areas like raytracing, video acceleration and machine learning were added. Just as important as the API is the ecosystem, which also changed a lot, giving us new options for writing shaders in languages different than GLSL and tools to help with Vulkan. And so for this tutorial we will be using Vulkan 1.3 as a baseline. This gives us access to several features that make Vulkan easier to use while still supporting a wide range of GPUs and platforms.

Jon Peddie’s The Graphics Chip Chronicles On Graphics Controller History

Using computers that feature a high-resolution, full-color graphical interface is commonplace today, but it took a lot of effort and ingenuity to get to this point. This long history is the topic o…

Hackaday
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https://www.scratchapixel.com #computergraphics #learning #humor #freeknowledge #desertedisland #HackerNews #ngated
Scratchapixel

scratchapixel: a free resource to learn computer graphics programming from the ground up