New article on my website: Free hand Bezier curve drawing

#programming #computergraphics

https://baillehachepascal.dev/2026/free_hand_bezier.php

Baillehache Pascal's personal website

Baillehache Pascal's personal website

For the first time in over 10 years (with just a Covid break), I won’t got to #siggraph this year. I don't think this is the right time to travel to the U.S. And there will be many others who don't want to or can't travel there either. Unfortunately, #acm decided it was best to cancel the virtual tickets this year. So I guess it'll be a SIGGRAPH without me. I'm looking forward to the next SIGGRAPH in #Vancouver. Or anywhere else outside the U.S. #usa #trump #computergraphics #science
Mind blown: the 4K Executable Graphics compo turns tiny programs into full‑res visual art — math, shaders and pure cleverness packed into 4 kilobytes! Watch code become canvas and get inspired. #4K #ExecutableGraphics #Procedural #Demoscene #GenerativeArt #CodeArt #ComputerGraphics #Tech #Science #English
https://pt.erb.pw/videos/watch/5d1488ca-81f7-45ff-9b65-4d475262467d
🧬 Revision 2025 – 4K Executable Graphics Compo

PeerTube
Slicing bezier surfaces

A Recursive Algorithm to Render Signed Distance Fields

A Recursive Algorithm to Render Signed Distance Fields

I will progressively upload a few videos I rendered a few days ago with #webgpu

#webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi

mccloskeybr

Analytic Fog Rendering With Volumetric Primitives

In this post I’m going to cover a neat technique for rendering regions of fog with varying density. I’ll start by covering some of the basic principles behind fog rendering and a few co…

matejlou's blog

A few screenshots of my current progress playing with particles in #WebGPU

#screenshotSaturday #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi