Interesting videos: "Coding Adventure: Analyzing Audio" https://www.youtube.com/watch?v=08mmKNLQVHU & "Coding Adventure: Synthesizing Musical Instruments" https://www.youtube.com/watch?v=rRnOtKlg4jA

| website | https://www.binarynonsense.com |
| bluesky | https://bsky.app/profile/binarynonsense.com |
| art | http://artstation.com/binarynonsense |
| High Entropy: Challenges | http://store.steampowered.com/app/1389630/ |
Interesting videos: "Coding Adventure: Analyzing Audio" https://www.youtube.com/watch?v=08mmKNLQVHU & "Coding Adventure: Synthesizing Musical Instruments" https://www.youtube.com/watch?v=rRnOtKlg4jA

Interesting read: "The unlikely story of Teardown Multiplayer" https://blog.voxagon.se/2026/03/13/teardown-multiplayer.html
Multiplayer has been the single most requested feature for Teardown ever since before its initial release. Synchronizing physics over the network is already known to be hard, and on top of that we have a completely dynamic, destructible world with full modding support. For a long time, we considered the whole idea unrealistic.
Interesting video: "Playdate: 4 years later is full of Hidden Gems!" https://www.youtube.com/watch?v=sPLpzPf4zys

Interesting talk: "The Rise of Bitmap Bureau - A Modern Development Studio Making Retro Games" https://www.youtube.com/watch?v=ChQu6JvRMWs


Really appreciate the members of my patreon who vote on topics and suggest videos. Thank you for keeping this channel alive!Original video: https://youtu.be/...
Interesting read: "OpenClaw is a Security Nightmare Dressed Up as a Daydream" https://composio.dev/content/openclaw-security-and-vulnerabilities
Interesting video: "Road to Vostok: Early Access Deep-Dive, Pricing Explained, & Brand-Building Vision" https://www.youtube.com/watch?v=4q6ZuNdGvus

Interesting video: "DREAMM 4.0 with Aaron Giles: From Lucas Learning to Outlaws Multiplayer" https://www.youtube.com/watch?v=qNtvbXX6TJE

Interesting read: "Learnings from creating a GUI library" https://blog.s-schoener.com/2026-02-09-gui/
I have spent a lot of time recently on creating a GUI library. I have simply not found a library that satisfies my specific list of (partially subjective) requirements: has a C interface, looks reasonably good by default and allows to create things that actually look good, compiles to WASM,...
Interesting read: "Chris Avellone On Writing & Making Game Stories Engaging" https://80.lv/articles/chris-avellone-on-writing-making-game-stories-engaging