Álvaro García

@binarynonsense
63 Followers
58 Following
457 Posts
I make games, graphic art, software... and here I post about my newest creations and interesting links I find relating to #gamedev, #art, #programming...
Websitehttps://www.binarynonsense.com
High Entropy: Challengeshttp://store.steampowered.com/app/1389630/
ACBR Comic Book Readerhttps://github.com/binarynonsense/comic-book-reader
Arthttp://artstation.com/binarynonsense
"But it happened."

YouTube

Interesting video: "Godot Essentials – Tile-Based Movement – Keyboard & Mouse Input using NavigationAgent2D" https://www.youtube.com/watch?v=kLbapbjobCI

#gamedev #indiedev #godotengine

Godot Essentials – Tile-Based Movement – Keyboard & Mouse Input using NavigationAgent2D

YouTube

Interesting read: "Revenge of The Business Idiot" https://www.wheresyoured.at/the-revenge-of-the-business-idiot/

#ai #economics

Revenge of The Business Idiot

If you liked this piece, you should subscribe to my premium newsletter. It’s $70 a year, or $7 a month, and in return you get a weekly newsletter that’s usually anywhere from 5,000 to 18,000 words, including vast, detailed analyses of NVIDIA, Anthropic and OpenAI’s

Ed Zitron's Where's Your Ed At
Classic Game Postmortem: Gauntlet

YouTube

Interesting video: "The creators of Dishonored react to their own game after 14 years | Devs Play Part 1" https://www.youtube.com/watch?v=ZVq0af9DwPU

#gamedev #gamedesign #immersivesims

The creators of Dishonored react to their own game after 14 years | Devs Play Part 1

YouTube
Introducing the Godot Asset Store – Godot Engine

We've been working on replacing the Asset Library with something built for the present and future. Here's what's coming.

Godot Engine

Interesting video: "Arachnophobia Modes Rated by a Major Arachnophobe" https://www.youtube.com/watch?v=iKQIWazPLdM

#gamedev #gamedesign

Arachnophobia Modes Rated by a Major Arachnophobe

YouTube

Interesting read: "Video Game Devs Explain How Pausing Works And Sometimes It Gets Weird" https://kotaku.com/video-game-devs-explain-how-pausing-works-and-sometimes-it-gets-weird-2000686339

#gamedev #gamedesign

On Rendering the Sky, Sunsets, and Planets - The Blog of Maxime Heckel

This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scattering, and ozone absorption.

The Blog of Maxime Heckel

Interesting read: "Steam Controller and Puck CAD files now available!" https://store.steampowered.com/news/group/45479024/view/702141174212723352

#gaming #hardware

Steam Hardware - Steam Controller and Puck CAD files now available! - Steam News

Greetings! We have exciting news to share for those of you who want to hack, mod, or design accessories for the Steam Controller and Puck.  Today we're making the CAD files for the external shell (surface topology) of Steam Controller and Puck available for download under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each.  You can find the files here. We can't wait to see what you all...