Interesting video: "But it happened." https://www.youtube.com/watch?v=tlQ7EoJDTQY

| Website | https://www.binarynonsense.com |
| High Entropy: Challenges | http://store.steampowered.com/app/1389630/ |
| ACBR Comic Book Reader | https://github.com/binarynonsense/comic-book-reader |
| Art | http://artstation.com/binarynonsense |
Interesting video: "But it happened." https://www.youtube.com/watch?v=tlQ7EoJDTQY

Interesting video: "Godot Essentials – Tile-Based Movement – Keyboard & Mouse Input using NavigationAgent2D" https://www.youtube.com/watch?v=kLbapbjobCI

Interesting read: "Revenge of The Business Idiot" https://www.wheresyoured.at/the-revenge-of-the-business-idiot/

If you liked this piece, you should subscribe to my premium newsletter. It’s $70 a year, or $7 a month, and in return you get a weekly newsletter that’s usually anywhere from 5,000 to 18,000 words, including vast, detailed analyses of NVIDIA, Anthropic and OpenAI’s
Interesting talk: "Classic Game Postmortem: Gauntlet" https://www.youtube.com/watch?v=YbEw8J4pbC4 & slides: https://media.gdcvault.com/gdc2012/slides/Design%20Track/Logg_Ed_Gauntlet_Postmortem.pdf

Interesting video: "The creators of Dishonored react to their own game after 14 years | Devs Play Part 1" https://www.youtube.com/watch?v=ZVq0af9DwPU

Interesting read:"Introducing the Godot Asset Store" https://godotengine.org/article/introducing-the-godot-asset-store/
Interesting video: "Arachnophobia Modes Rated by a Major Arachnophobe" https://www.youtube.com/watch?v=iKQIWazPLdM

Interesting read: "Video Game Devs Explain How Pausing Works And Sometimes It Gets Weird" https://kotaku.com/video-game-devs-explain-how-pausing-works-and-sometimes-it-gets-weird-2000686339
Interesting read: "On Rendering the Sky, Sunsets, and Planets" https://blog.maximeheckel.com/posts/on-rendering-the-sky-sunsets-and-planets/ & "Real-time dreamy Cloudscapes with Volumetric Raymarching" https://blog.maximeheckel.com/posts/real-time-cloudscapes-with-volumetric-raymarching/

This article explores how to render realistic skies and atmospheres in real time in the browser with shaders, from simple sky domes, to entire planets using shaders, raymarching, Rayleigh and Mie scattering, and ozone absorption.
Interesting read: "Steam Controller and Puck CAD files now available!" https://store.steampowered.com/news/group/45479024/view/702141174212723352

Greetings! We have exciting news to share for those of you who want to hack, mod, or design accessories for the Steam Controller and Puck. Today we're making the CAD files for the external shell (surface topology) of Steam Controller and Puck available for download under a Creative Commons license. This includes an STP model of each, an STL model of each, and an engineering drawing with critical features/keep outs for each. You can find the files here. We can't wait to see what you all...