The stone bridge has two approaches now. The parapets still need work. Three test rides to find that out.
The stone bridge has two approaches now. The parapets still need work. Three test rides to find that out.
E651: "Still Chucking Stuff About"
🎵 Source Direct - Call & Response
🎵 Arthur Adams - You Hit the Nail on the Head
Yup, still chucking my cap around to test depth camera, tracking speed and VFX responsiveness.
Some work better than others, natch.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

E650: "Vampire Skies"
🎵 John B - Vampire Eyes
Trying to make a visual drop that goes as hard as the drops in John B's tunes. Impossible task though, never gonna match that shockout! :-)
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Each route carries its own sky now. Time of day, light zones, cubemaps, all defined per route, not globally. TestLoop gets morning to night in 502 meters.
E649: "Collapsing Clones 2"
🎵 Deeperlove, Hutcher - Renegade Master (Back Once Again) [Hutcher Remix]
Testing side-to-side coverage in the "Wide FOV" camera mode - 120 degree frustum for very wide coverage (compared to 65 degree in Narrow FOV) but cuts down overall resolution and maximum usable depth (from over 6 meters to about 3).
#creativecoding #madewithunity #realtime #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive

E648: "Sparks"
🎵 TCTS, Sage The Gemini, Kelis - Do It Like Me
Testing the newer Sparks VFX, but still a long way to go with it. It was supposed to be a cleaner/punchier version of the "Kinetic Sand" VFX from E583, but it's ended up messier and has lost a lot of the simpler form from E583.
#creativecoding #madewithunity #realtime #interactive #audioreactive #motiongraphics

Tire simulation is integrated into the vehicle controller to support the handling settings. There are no plans to make it a standalone component.
#MadeWithUnity #IndieDev #GameDev #AssetStore #TireSimulation #Unity #Physics #GamePhysics #Driving