The stone bridge has two approaches now. The parapets still need work. Three test rides to find that out.

#indiedev #blender3d #madewithunity #worldbuilding

https://youtu.be/0m7ictKa-Vk

E651: "Still Chucking Stuff About"
🎵 Source Direct - Call & Response
🎵 Arthur Adams - You Hit the Nail on the Head
Yup, still chucking my cap around to test depth camera, tracking speed and VFX responsiveness.
Some work better than others, natch.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

E651: "Still Chucking Stuff About"

YouTube

https://youtu.be/bQb1ciwKaK4

E650: "Vampire Skies"
🎵 John B - Vampire Eyes
Trying to make a visual drop that goes as hard as the drops in John B's tunes. Impossible task though, never gonna match that shockout! :-)

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive #immersiveexperience #immersiveart

E650: "Vampire Skies"

YouTube
This is my new best friend! I might have actually unalived him more than he already was 🦆 #gamedev #indiedev #madewithunity

Each route carries its own sky now. Time of day, light zones, cubemaps, all defined per route, not globally. TestLoop gets morning to night in 502 meters.

#indiedev #madewithunity #unity3d #worldbuilding

https://youtu.be/eHwIy8loCvY

E649: "Collapsing Clones 2"
🎵 Deeperlove, Hutcher - Renegade Master (Back Once Again) [Hutcher Remix]
Testing side-to-side coverage in the "Wide FOV" camera mode - 120 degree frustum for very wide coverage (compared to 65 degree in Narrow FOV) but cuts down overall resolution and maximum usable depth (from over 6 meters to about 3).

#creativecoding #madewithunity #realtime #realtimevfx #interactive #audioreactive #audioreactivevisuals #motiongraphics #immersive

E649: "Collapsing Clones 2"

YouTube
Guess what I'm working on next 🦆 #gamedev #indiedev #madewithunity

https://youtu.be/2CMh3nfE2PM

E648: "Sparks"
🎵 TCTS, Sage The Gemini, Kelis - Do It Like Me
Testing the newer Sparks VFX, but still a long way to go with it. It was supposed to be a cleaner/punchier version of the "Kinetic Sand" VFX from E583, but it's ended up messier and has lost a lot of the simpler form from E583.

#creativecoding #madewithunity #realtime #interactive #audioreactive #motiongraphics

E648: "Sparks"

YouTube
I give up ✨ I can't tell what's wrong with this 🦆 #gamedev #indiedev #madewithunity

Tire simulation is integrated into the vehicle controller to support the handling settings. There are no plans to make it a standalone component.

#MadeWithUnity #IndieDev #GameDev #AssetStore #TireSimulation #Unity #Physics #GamePhysics #Driving