https://youtu.be/6GadZ4sugk0

E574: "Frozen Sim Buffers 9"
Just another test of the motion-to-sim-time-scaling, because been busy with some backend code stuff (multi-camera support)

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E574: "Frozen Sim Buffers 9"

YouTube

https://youtu.be/NPonf9o7YEQ

E573: "Frozen Sim Buffers 8 (Logo Swipes)"
Testing the "SuperHot" style fluid sim freeze (where it only moves when I move) with moving logos.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive

E573: "Frozen Sim Buffers 8 (Logo Swipes)"

YouTube

https://youtu.be/Lg94e6B63os

E573: "Frozen Sim Buffers 7 (Making Waves)"
Clips from test session - trying to make a breaking wave.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive

E573: "Frozen Sim Buffers 7 (Making Waves)"

YouTube

https://youtu.be/Of5nSEOL1as

E572: "Frozen Sim Buffers 6 (Floor Spawn)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen. I should probably make a version where the particle motion completely freezes up as well and see how that compares (probably easier to visually read).

#creativecoding #madewithunity #hdrp #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E572: "Frozen Sim Buffers 6 (Floor Spawn)"

YouTube
E570: "It's Over 5,000! (Followers on Instagram)"

YouTube

https://youtu.be/TbLY4xxR3KQ

E569: "Emissive Particles Test"
Testing some of the particle sims with no or(or minimal) lighting. The third one is egregiously bright, but I kinda dig it.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E569: "Emissive Particles Test"

YouTube

https://youtu.be/wuvcmTyCa9s

E568: "Frozen Sim Buffers 5 (SuperHot Cubes)"
Another test of the "SuperHot" style interaction where the fluid sim only processes when it detects motion in front of the screen.
Got some nice colour gradients/variation in the particles - via hue-cycling colour being added to particle every frame according to its current speed.

#creativecoding #madewithunity
#realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E568: "Frozen Sim Buffers 5 (SuperHot Cubes)"

YouTube

https://youtu.be/BLMzZTzDYLU

E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"
Testing on big screen. NB, 3D distorted on side panels as interactive is intended for flat 17m x 3m screen, rather than the LED CAVE (so it doesn't project angle of side panels, or use LED floor).

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E567: "Frozen Sim Buffers 4 (Motion To Sim Timescale)"

YouTube

https://youtu.be/vmq8m5R7KCs

E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"
Testing utility script that hooks user motion (from depth camera) to fluid sim timescale with a fairly quick smoothing/falloff - so a bit like SuperHot, where the sim only updates/moves when you move.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E566: "Frozen Sim Buffers 3 (User Motion To Sim Timescale)"

YouTube

https://youtu.be/cZ-4ngjc1pU

E565: "Super Ultra Mega Wide 2 (Colour Variants)"
Working on stuff for a 17m wide x 3m tall video screen - testing some different colour variants.
Comped several test renders together as 17:3 aspect ratio means I can fit 3x into 16:9 frame.

#creativecoding #madewithunity #hdrp #vfxgraph #shadergraph #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E565: "Super Ultra Mega Wide 2 (Colour Variants)"

YouTube