Vlad (@VladArtym)
Pretext를 활용해 항상 한 페이지에 맞는 이력서 빌더를 만든 사례가 소개되었다. 실시간 렌더링을 지원해 즉시 레이아웃을 확인할 수 있으며, 문서 편집 UX와 개발자용 웹 앱 구현 사례로 흥미롭다.
Vlad (@VladArtym)
Pretext를 활용해 항상 한 페이지에 맞는 이력서 빌더를 만든 사례가 소개되었다. 실시간 렌더링을 지원해 즉시 레이아웃을 확인할 수 있으며, 문서 편집 UX와 개발자용 웹 앱 구현 사례로 흥미롭다.
E579: "Motion Sparks 4 (Getting Somewhere...)"
🎵 Jaz-O - The Originators
First pass test on LED screen - nice start, but still needs work.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E578: "Motion Sparks 3 (Audio-Reactive)"
🎵 Nadia Rose - Skwod
First pass audio-reactive motion sparks - simple transient level (normalised to 0.0-1.0 range) bumping the force the motion buffer applies to particles.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E577: "Motion Sparks 2"
Pushing extra variety in the particle colour and form, with periodic burst timer (which kicks in when there's no audio for a few seconds) adding extra particle release from person surface, so there's more to throw around (especially when waving hands around in front of torso).
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E576: "Shoryuken!"
Need to practise that spinning upper.
1st clip is the cleanest single.
2nd longer clip is the section in first test session where I realise that this is something I need to do now.
3rd clip is from another test session where I've tweaked emissive brightness levels to be a bit less blinding.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E575: "Motion Sparks"
Trying to get more sense of user motion into the visuals.
Person surface shader is flat colour with bright fresnel edges - uses optical flow motion to highlight areas/edges of motion by bringing fresnel glow inwards loads.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E574: "Frozen Sim Buffers 9"
Just another test of the motion-to-sim-time-scaling, because been busy with some backend code stuff (multi-camera support)
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E573: "Frozen Sim Buffers 8 (Logo Swipes)"
Testing the "SuperHot" style fluid sim freeze (where it only moves when I move) with moving logos.
#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #interactive
