E604: "Still Bouncing"

YouTube
E603: "Junglist Massive"

YouTube

https://youtu.be/ZUO5bmMPOug

E602: "SlowMo Red Clones"
🎵 Prisoners Of Technology - The Good Old Days (Old Skool Rumble Remix)
Testing the jump-triggered slow-mo with red clone (fade) VFX.
Turned off the depth visual mesh/VFX so that there's no "live" visual of the person, only the captured particle snapshots of the user on each beat in the music.

#creativecoding #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E602: "SlowMo Red Clones"

YouTube

https://youtu.be/kgJClUbMxjI

E600: "Timed Clones"
When there's no audio input to trigger from, after a brief period the systems fall back to timed/periodic triggering.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #motiongraphics

E600: "Timed Clones"

YouTube

https://youtu.be/e1DBLwDsPbU

E599: "Maximalism"
🎵 Hall & Oates - You Make My Dreams (Come True)
Testing how much is too much by pushing fluid forces and particle count/lifespan. Sometimes more is more.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics

E599: "Maximalism"

YouTube
E598: "Dissolving Clones"

YouTube

https://youtu.be/myUfO0GygrI

E597: "Cartwheels (And Pulled Quads)"
🎵 Sammy Virji - Sinking Sailor
Yeah, guess who didn't warm up first? (I'm too old for this shit)
I mean, chuffed I can still do a one-handed cartwheel, but need to keep more speed on entry as had to overcorrect and tweaked quads on right-leg.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics

E597: "Cartwheels (And Pulled Quads)"

YouTube

https://youtu.be/wXscc_g-1pc

E596: "Snapshot Spin Jump Trigger"
🎵 Soulwax - Perfect We Are Not
Can you tell how tired I am after 20 minutes of testing the "trigger bullet-time by jumping" idea? Oh boy did I quickly regret the idea, but (un)fortunately it seemed to work quite well so now I have to keep refining it and jumping about :-/

#creativecoding #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E596: "Snapshot Spin Jump Trigger"

YouTube

https://youtu.be/sZjr2QBUpmk

E595: "Slime Freeze"
🎵 Dope Ammo, Phibes - Kill Bill (Phibes Remix)
Testing the jump trigger for "Bullet-Time" script with the metaball slime VFX.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E595: "Slime Freeze"

YouTube

https://youtu.be/qqCEtwq9BkM

E594: "Too Hot (Bullet-Time Jump Trigger)"
🎵 Mark Ronson, Bruno Mars - Uptown Funk
Working on an interactive way to trigger the "Bullet-Time" script - previously I was hand-triggering through a button press on wireless keyboard.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals #motiongraphics

E594: "Too Hot (Bullet-Time Jump Trigger)"

YouTube