https://youtu.be/zrm8wXZNAbU

E586: "Bwaarms and Bullet Time"
🎡 Submarine - Clairon
The "negative direction particle motion on audio kick" works quite well with the bullet-time script, as it's creating a decent spread of particles

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E586: "Bwaarms and Bullet Time"

YouTube
E585: "Extreme Typos"

YouTube
E584: "In And Out"

YouTube

https://youtu.be/z1MmEtqLcRo

E583: "Kinetic Sand? (Live VFX Edit Menu)"
🎡 Leo NXT - Step Up
Finally got round to extending the in-game/in-build debug menu to include most parameters on the VFX systems.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E583: "Kinetic Sand? (Live VFX Edit Menu)"

YouTube

https://youtu.be/m2WjknBtmeY

E582: "Motion Sparks 7 (Motion Spawn vs Beat Snapshot)"
🎡 Neon Steve, Marten Hørger (and Dead Prez, natch) - Hip Hop
Like E580, but with the kelp background to test comp/balancing.
Another 2 clips comparing the motion spawn only vs beat triggered snapshots.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E582: "Motion Sparks 7 (Motion Spawn vs Beat Snapshot)"

YouTube

https://youtu.be/zUZBRSavxFI

E581: "Motion Sparks 6 (Cap Tricks)"
🎡 Jaz-O - The Originators
Clip from the test session where I realised that the depth camera can see my cap on its own. Also where I realise that I'm not very good at throwing and catching.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E581: "Motion Sparks 6 (Cap Tricks)"

YouTube

https://youtu.be/BAvsehI_qek

E580: "Motion Sparks 5 (Snapshot Beat Trigger vs Motion Trigger)"
🎡 Nadia Rose - Skwod
Second pass audio-reactive motion sparks - tamed the emissive brightness levels so can see better what's going on.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E580: "Motion Sparks 5 (Snapshot Beat Trigger vs Motion Trigger)"

YouTube

https://youtu.be/nRqz4ZExKmA

E579: "Motion Sparks 4 (Getting Somewhere...)"
🎡 Jaz-O - The Originators
First pass test on LED screen - nice start, but still needs work.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E579: "Motion Sparks 4 (Getting Somewhere...)"

YouTube

https://youtu.be/xHgc0z1WNjw

E578: "Motion Sparks 3 (Audio-Reactive)"
🎡 Nadia Rose - Skwod
First pass audio-reactive motion sparks - simple transient level (normalised to 0.0-1.0 range) bumping the force the motion buffer applies to particles.

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive #audioreactive #audioreactivevisuals

E578: "Motion Sparks 3 (Audio-Reactive)"

YouTube

https://youtu.be/US4j7a5Qnqk

E577: "Motion Sparks 2"
Pushing extra variety in the particle colour and form, with periodic burst timer (which kicks in when there's no audio for a few seconds) adding extra particle release from person surface, so there's more to throw around (especially when waving hands around in front of torso).

#creativecoding #madewithunity #realtime #realtimegraphics #realtimerendering #realtimevfx #procedural #generative #interactive

E577: "Motion Sparks 2"

YouTube