Created a new area in Crimson Grove with a lot of sliding parts and wall jumping
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Created a new area in Crimson Grove with a lot of sliding parts and wall jumping
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
I tried moving the camera to open up more of the level to the player. It’s a small change, but it makes the action easier to follow and gives a better sense of space
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Trying out the hit flashes from before with some spear combat
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I wrote some code to create a hit flash when the enemy takes damage, as a first try it works pretty good
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Made a little flip animation for when the player bounces on the spear to make it have more motion and speed
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I found out this little skip past these two enemies when I was trying out some animations for the spear, a quick double spear jump
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After building the reactive particles then I have tried to use them in Lumi Forest to see where those would make sense and enhance the level and gameplay
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I was experimenting with particles that react to the player when they step on it and it shoots up bursts of particles
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Some of the first test gameplay for the Lumi Forest level
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart