This area used the crystals collection a lot to lead the player but also encourages to collect as many as possible in a row

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Enemies can now spawn crystals when they are defeated, they spawn a random amount of crystals per enemy

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Testing out the Spear Launch ability that helps reach far, but now it is more balanced with cooldowns so it can't be abused

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• 372: 81080_n4

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A smaller version of a earlier enemy, calling this "Wanderer" to be a simpler version of it for the player to start out with

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Adding some more details and corruption around the checkpoint for the player to cleanse

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A concept of a corrupted crystal that functions like a checkpoint for the player, when the player cleanses the crystal it creates a new checkpoint for the player

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Some more gameplay when trying out the crystal collection now with waterfalls and wall jumping

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