Made a little flip animation for when the player bounces on the spear to make it have more motion and speed

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I found out this little skip past these two enemies when I was trying out some animations for the spear, a quick double spear jump

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After building the reactive particles then I have tried to use them in Lumi Forest to see where those would make sense and enhance the level and gameplay

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I was experimenting with particles that react to the player when they step on it and it shoots up bursts of particles

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Trying out a new animation for bouncing on spears, the player is doing a little twirl when bouncing off the spear
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I have split the players model so the upper body can move independent from the lower half, which allows me to run and attack at the same time

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Trying out a new design of the player model. I will most likely iterate on it a couple of times until I am happy

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The Wanderer enemy has now footsteps and call out sounds, if you are closer to it you will hear it clearer

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