Some of the first test gameplay for the Lumi Forest level
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Some of the first test gameplay for the Lumi Forest level
#indiegame #coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #ai #UnreaEngine5 #animation #shader #nature #coding #conceptart
I have split the players model so the upper body can move independent from the lower half, which allows me to run and attack at the same time
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Exploring a bit how to add a bit of snow and rocks to this part of the level
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Trying out a new design of the player model. I will most likely iterate on it a couple of times until I am happy
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The Wanderer enemy has now footsteps and call out sounds, if you are closer to it you will hear it clearer
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I have worked on and improved the spear bounce, when you jump on a spear that is stuck in walls or ground and added this little area of the level
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I started improving the hitboxes for the spears so the player can jump on the spear from above or just jump into the spear from below and it will launch the player
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This area used the crystals collection a lot to lead the player but also encourages to collect as many as possible in a row
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Collect crystals and chain them together to get a nice reward in the end
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