
No Graphics API — Sebastian Aaltonen
Graphics APIs and shader languages have significantly increased in complexity over the past decade. It’s time to start discussing how to strip down the abstractions to simplify development, improve performance, and prepare for future GPU workloads.
Sebastian Aaltonen
GitHub - atgreen/icl: Interactive Common Lisp: an enhanced REPL
Interactive Common Lisp: an enhanced REPL. Contribute to atgreen/icl development by creating an account on GitHub.
GitHubIf You’re Going to Vibe Code, Why Not Do It in C?

Samsai's Owncast
Playing games on Linux and occasionally doing some coding streams.
Samsai's OwncastAh, the eternal plight of the code warrior on a valiant crusade to find an open-source PDF library that's about as existent as unicorns in C#. 🦄🔍 The real mystery is who actually reads these PDFs once they're generated. 📄✨
https://duerrenberger.dev/blog/2025/11/04/quest-for-permissively-licensed-pdf-library-in-csharp/ #openSourcePDF #libraries #CSharp #codingCommunity #PDFmystery #codeWarrior #HackerNews #ngated
Quest for Permissively Licensed PDF Library in C# - DevLog
Primarily working with C# these days, it’s a recurring quest to find a good PDF rendering solution for .NET.
DevLogTôi vừa xây dựng một nền tảng thực hành phỏng vấn frontend miễn phí! Ebat cung cấp câu hỏi phỏng vấn thực tế, thử thách mã hóa JavaScript & React, thiết kế hệ thống frontend và chia sẻ kinh nghiệm phỏng vấn. Tất cả đều miễn phí và không có quảng cáo! #frontend #phỏng_vấn #min_phí #Ebat #JavaScript #React #thiết_kế_hệ_thống #chia_sẻ_kinh_nghiệm #phát_triển_web #lập_trình_viên #phỏng_vấn_lập_trình_vien #freefrontendresources #frontenddevelopment #webdevelopment #codingcommunity
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