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Code and Art
| website | absulit.com |
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| Github | https://github.com/Absulit |
Switching on and off a color gradient in the particle simulation
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and of course if you set the override to true, you have to add it manually with override in the specific shader, in this case the COMPUTE since that's the stage selected.
WIDTH and HEIGHT are interpolated in the shader string.
I've not being able to do shaders recently because I've been kind of... obsessed with how my library should behave on the JS side. Obsessed in a way of making it easy for the user to set buffers.
Maybe I'm going a bit overboard but all these options are valid in my library.
They will create a constant interpolated by default, and if override is true it will add them directly to the pipeline (as god intended) and you can set them per ShaderStage if you like
A zoom on the particles
#webgpu #webdev #wgsl #particles #javascript #computergraphics #graphicsprogramming #cgi
I will progressively upload a few videos I rendered a few days ago with #webgpu
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A few screenshots of my current progress playing with particles in #WebGPU
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Don't rely on an external agent, being that a human or a #AI to do your work, because in the end it is you who are responsible.