Part of my recent progress on my library POINTS (https://github.com/Absulit/points)
These are two render passes. Background pass has an image. Foreground pass has a mesh and an image inside; mesh is scaled dynamically at runtime. The image preserves its ratio no matter the scale of the quad.
#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment
#genart #creativecoding #digitalart #3d #cgi #computeshaders #shaders #generativeart
