It's #ROCm getting better? Yes

Will you still use #CUDA? Yes.

https://www.youtube.com/watch?v=wCBLMXgk3No&t=933

What #AMD should focus on is to bring all of their SKU to use ROCm stable on all platforms. Currently that isn't possible, which is frustrating given their cards have more memory than #RTX at the same price.

#AI #LLM #OLlama #Llama #NVIDIA #GeForce #ArtificialIntelligence #OpenCompute #GPUOpen #Computer #Computers #Technology #PC #PCHardware #Hardware #GPU #dGPU #Laptop #Laptops #StrixHalo #Radeon

GLM 4.5-Air-106B and Qwen3-235B on AMD "Strix Halo" AI Ryzen MAX+ 395 (HP Z2 G1a Mini Workstation)

YouTube
Bilinear interpolation on a quadrilateral using Barycentric coordinates

A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of modern GPUs.

AMD GPUOpen

🔥 The #FidelityFX SDK v1.1.1 brings you #FSR 3.1.1 with fixes for various 3.1 issues, plus support for Anti-Lag 2 in the frame interpolator.

✨ Easy update - compatible with previous FSR API
✨ Updated #UnrealEngine plugin
✨ New AL 2 UE plugin

Read more on #gpuopen:

https://gpuopen.com/learn/amd_fidelityfx_sdk_1-1-1/?utm_source=mastodon&utm_medium=social&utm_campaign=ffxsdk

The AMD FidelityFX™ SDK 1.1.1 is now available on GPUOpen

Our patch release includes some FSR 3.1 fixes, support for AL2, and code changes needed for the upcoming release of the Microsoft Game Development Kit (GDK).

AMD GPUOpen

🔥 We are very happy to be able to share a machine-readable specification for our #GPU architectures 🔥

✨ Covers AMD #RDNA 1/2/3 & MI100/200/300

✨ XML files & schema documentation on #GPUOpen

https://gpuopen.com/machine-readable-isa/?utm_source=mastodon&utm_medium=social&utm_campaign=isa

We've also released an API alongside the spec:

✨ The IsaDecoder API parses the XML spec files to help you get started quickly

✨ This C++ API easily decodes any instruction/shader in binary/text format

https://gpuopen.com/learn/using-isadecoder-api/?utm_source=mastodon&utm_medium=social&utm_campaign=isa

AMD machine-readable GPU ISA documentation

AMD's machine-readable GPU ISA specifications are a set of XML files that describe AMD’s latest GPU Instruction Set Architectures (ISAs)

AMD GPUOpen

✈️ As our amazing presenters head home from another great #GDC, we're sharing more about what they presented to #gamedev there!

Head over to #GPUOpen for our #GDC2024 wrap-up blog, with the decks and videos from our sponsored sessions 🎓

https://gpuopen.com/events/amd-at-gdc-2024/?utm_source=mastodon&utm_medium=social&utm_campaign=gdc24

GDC 2024: We reveal incredible Work Graphs perf, AMD FSR 3.1, GI with Brixelizer, and so much more

Learn about our GDC 2024 activities, including AMD FSR 3.1, AMD FidelityFX Brixelizer, work graphs, mesh shaders, tools, CPU, and more.

AMD GPUOpen

🚀 Our Microsoft #DirectX12 work graphs #GDC2024 session just introduced a higher perf alternative to #ExecuteIndirect dispatches 👀

New "mesh nodes" make draw calls an integral part of the work graph 📈

🔥 Learn more and watch the demo video now over on #GPUOpen:

https://gpuopen.com/learn/gdc-2024-workgraphs-drawcalls/?utm_source=mastodon&utm_medium=social&utm_campaign=workgraphs

GDC 2024: Work graphs and draw calls - a match made in heaven!

Introducing "mesh nodes", which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.

AMD GPUOpen

👉 AMD pubblica il codice sorgente di FSR 3 su GPUOpen
Il codice sorgente di FSR 3 è ora disponibile su GPUOpen, permetterà agli sviluppatori una integrazione più semplice e rapida di FSR 3 nei giochi.
https://gomoot.com/amd-pubblica-il-codice-sorgente-di-fsr-3-su-gpuopen/

#amd #API #DirectX #fsr3 #GPUOpen #opensource #Radeon #Serie7000 #upscaling #ia #ai

FSR 3: AMD pubblica il codice sorgente completo su GPUOpen

AMD rilascia la documentazione agli sviluppatori per comprendere il funzionamento interno di FSR 3 e integrare la tecnologia nei giochi e applicazioni

Gomoot : news Tech e Lifestyle Scopri le ultime novità in fatto di hardware,tecnologia e altro
And we have more…

Radeon GPU Analyzer (RGA) v2.9 is available - with a new Binary Analysis mode 👩‍💻

This mode allows you to visualize the #VGPR pressure of kernels in pre-compiled #HIP binaries.

Check out RGA on #GPUOpen!
(4/6)
https://gpuopen.com/rga/?utm_source=mastodon&utm_medium=social&utm_campaign=rga
Radeon™ GPU Analyzer

Radeon GPU Analyzer is an offline compiler and performance analysis tool for DirectX®, Vulkan®, SPIR-V™, OpenGL® and OpenCL™.

AMD GPUOpen

🔥 We've just updated our popular #Unreal Engine #performance guide to help you get the most out of the exciting new features of #UE5! 🔥

✨ We're sharing our top tips on #Nanite, #Lumen, and more ✨

Head over to #GPUOpen now to take a look: https://gpuopen.com/learn/unreal-engine-performance-guide/?utm_source=mastodon&utm_medium=social&utm_campaign=unreal

Unreal Engine performance guide

Our one-stop guide to performance with Unreal Engine. Now includes tips for UE5!

AMD GPUOpen

🎇 Want to know more about the latest version of #HIP #Raytracing (HIP RT) library - v2.1? 🎇

Our new blog takes you through updates which include batch construction, global/dynamic stacks, #transformation query functions, and more.

Head over to #GPUOpen to find out more: https://gpuopen.com/learn/hiprt_2_1_batch_construction_transformation_functions/?utm_source=mastodon&utm_medium=social&utm_campaign=hiprt

Introducing HIP RT v2.1 - batch construction for small geometries, transformation query functions, and more

HIP Ray Tracing v2.1 adds support for batch construction, global/dynamic stacks, transformation query functions, plus other new features.

AMD GPUOpen