I've been playing with #povray #raytracing today, for the first time in a while. Here are the beginnings of a scene that will serve as a manual cover and (suitably converted) a title screen for some future game.

@damagecontrolblog

I'm playing Spiderman Remastered in preparation for Spiderman 2😃
I forgot totally how awesome the swinging is (and i'm loving again the #Raytracing reflections and Shadows🥰).

Una petición de un forero de Vandal para #DoomTheDarkAges. Si al final el dichoso inventito no lo quiere casi nadie porque la iluminación "tradicional" ya hacía un buen trabajo en ese frente. Por otro lado, la gente no tiende a jugar quedándose quieto y fijándose hasta en el más mínimo detalle, y más en este tipo de juegos.

¡No al #RayTracing! ¡No al #PathTracing!

#Doom #IdSoftware #videojuegos

¿En serio que la gente se fija en estos detalles mientras juega? Como para interesarme en los triple A de última generación.

¡APU de #AMD is coming como mi futura gráfica!

#videojuegos #NVIDIA #RayTracing #PathTracing #DLSS

Update on my #Raytracing in One Weekend implementation in #Zig: I gotta lotta spheres. Also implemented multithreading.
Examining #RDNA4's out-of-order memory accesses in detail, and investigating with testing
#RDNA 4's memory subsystem enhancements are exciting and improve performance across a variety of workloads. #AMD specifically calls out benefits in #raytracing. But RDNA 4's scheme for handling memory dependencies isn't fundamentally different from that of #GCN many years ago. RDNA 4’s makes the most significant change to AMD’s #GPU memory subsystem since RDNA launched in 2019.
https://chipsandcheese.com/p/rdna-4s-out-of-order-memory-accesses
RDNA 4's "Out-of-Order" Memory Accesses

Examining RDNA 4's out-of-order memory accesses in detail, and investigating with testing

Chips and Cheese

#opensourceFriday

back in the 90s, the era of 8/16bit home computers, it was rare treat to experience software that made your computer feel like a supercomputer

the (originally freeware) #opensource raytracing software POVRAY was definitely one of those

it was available for a number of platforms eg Amiga, PC and Acorn Archimedes

the scene description language was very powerful, able to programmatically define scenes with eg loops

https://en.wikipedia.org/wiki/POV-Ray

#graphics #raytracing #povray

POV-Ray - Wikipedia

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