Multi-GPU Rendering для игр жив?
Всем привет. Я студент 2 курса магистратуры Университета ИТМО факультета «Школа разработки видеоигр». В своей выпускной работе « Анализ и разработка алгоритма Shadow Mapping направленных источников света для систем с несколькими GPU » я перенёс вычисление Cascaded Shadow Maps на вторую видеокарту и получил 40% прироста к производительности .
After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉
🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!
We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed information about all the features on the individual blog pages: 1.615 Shader hash bypass officially supports applications opting to bypass shader hash validation. It is […]
Certainly, SOMEONE must have gotten this to work?
Debian, Lutris, Epic Game Store, DirectX12. How?
Every DX12 game claims I don't have DX12 support. I'm like 99.9% sure my NVidia 3060 can do DX12. DXVK enabled, 2.4.1, VKD3D 2.13, and so on, see screenshot.
What am I missing?
Edit: Solved it myself, libvkd3d was missing, this installs all required dependencies:
# apt install vkd3d-demos
Why isn't this documented ANYWHERE?
Anyway, EGS still thinks I'm running an AMD card and only lets me set AMD FSR settings.
Basic track editing
#screenshtosaturday #indiedev #indiegame #IndieGameDev #gamedeveloper #OpenGL #D3D12 #DirectX12 #racing