Multi-GPU Rendering для игр жив?

Всем привет. Я студент 2 курса магистратуры Университета ИТМО факультета «Школа разработки видеоигр». В своей выпускной работе « Анализ и разработка алгоритма Shadow Mapping направленных источников света для систем с несколькими GPU » я перенёс вычисление Cascaded Shadow Maps на вторую видеокарту и получил 40% прироста к производительности .

https://habr.com/ru/articles/904726/

#rust #directx12 #shadow_mapping #компьютерная_графика

Multi-GPU Rendering для игр жив?

TLDR: В теории — да, на практике — нет. Всем привет! Я студент 2 курса магистратуры Университета ИТМО факультета «Школа разработки видеоигр». В своей выпускной работе «...

Хабр

After years of continuous development, we just tagged a new release of D3D12 Memory Allocator library v3.0.0 🎉

🏷️ So if you want the latest and greatest D3D12MA, or just more info - head over to GPUOpen!

#Direct3D #DirectX12

https://gpuopen.com/d3d12-memory-allocator/?utm_source=mastodon&utm_medium=social&utm_campaign=d3d12ma

D3D12 Memory Allocator

The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.

AMD GPUOpen
Im April 2025 soll DXR 1.2 für Entwickler erscheinen, das an zwei Stufen in der Grafik-Pipeline neue Funktionen für mehr Tempo standardisiert. #DirectX 12

Microsoft will Raytracing in S...
Bluesky

Bluesky Social
DirectX 12 Agility SDK 1.716.0-preview Explained - a new post on my blog
https://asawicki.info/news_1783_directx_12_agility_sdk_17160-preview_explained
#directx12 #dx12
DirectX 12 Agility SDK 1.716.0-preview Explained

I added support for the new #directx12 #dx12 resource tight alignment to D3D12 Memory Allocator. Because it is a preview feature, I did it on a branch: https://github.com/GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator/tree/feature/resource-tight-alignment
GitHub - GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator at feature/resource-tight-alignment

Easy to integrate memory allocation library for Direct3D 12 - GitHub - GPUOpen-LibrariesAndSDKs/D3D12MemoryAllocator at feature/resource-tight-alignment

GitHub
The new DirectX 12 Agility SDK 1.615.0 and 1.716.0-preview adds some exciting features! I plan to write more about it on my blog soon. D3D12 Memory Allocator library and D3d12info tool will need an update.
https://devblogs.microsoft.com/directx/agilitysdk-1-716-0-preview-and-1-615-retail/
#directx12 #dx12
AgilitySDK 1.716.0-preview and 1.615-retail - DirectX Developer Blog

We are pleased to announce both a retail release of Shader hash bypass and a preview AgilitySDK release with several new features, available on Agility SDK Downloads today! You can find detailed information about all the features on the individual blog pages: 1.615 Shader hash bypass officially supports applications opting to bypass shader hash validation. It is […]

DirectX Developer Blog

Certainly, SOMEONE must have gotten this to work?
Debian, Lutris, Epic Game Store, DirectX12. How?

Every DX12 game claims I don't have DX12 support. I'm like 99.9% sure my NVidia 3060 can do DX12. DXVK enabled, 2.4.1, VKD3D 2.13, and so on, see screenshot.

What am I missing?

Edit: Solved it myself, libvkd3d was missing, this installs all required dependencies:

# apt install vkd3d-demos

Why isn't this documented ANYWHERE?

Anyway, EGS still thinks I'm running an AMD card and only lets me set AMD FSR settings.

#Lutris #DirectX12 #EpicGameStore

Moore Threads MTT-S80: Gaming-Grafikkarten aus China beherrschen jetzt DirectX 12

Die Gaming-Grafikkarten des chinesischen Herstellers Moore Threads beherrschen jetzt DirectX 12. Benchmarks der MTT-S80 zeigen wie gut.

ComputerBase