Why use a real-time clock (RTC) in a Game Boy game?
- Resource replenishment over real time deters binge play and beat-then-refund
- Cosmetic changes for time of day or holidays
- Spaced repetition in language learning games
- For non-game applications such as a personal organizer
Why avoid RTC in a Game Boy game?
- Increases cartridge cost
- Reduces backup battery life
- Players with screen time limited by time of day or day of week miss important in-game events
- Reduces exposure of your game to viewers of speedrun streams
#GameDesign #RealTimeClock #ScreenTime #GameBoy #gbdev #SpacedRepetition
RT Tony Wang @wangrenxin.bsky.social
"GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes!
Check it out: store.steampowered.com/app/2308700/
"
RT GB Studio gbstudio.dev @ bluesky
"It's been over a year since the last major update but I hope it's been worth the wait!
GB Studio 4.2.0 includes over 180 changes, improvements, new features, and bug fixes, making it the biggest release so far.
Available today at: chrismaltby.itch.io/gb-studio
"
src: https://bsky.app/profile/gbstudio.dev/post/3meqmub7o622v