WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

https://humphri.es/blog/WATaBoy/

#HackerNews #Tech #GameBoy

WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

A Game Boy emulator that runs faster than a native interpreter by dynamically recompiling SM83 to WebAssembly, effectively making JIT possible on iOS.

🎮📈 "WATaBoy" translates Game Boy instructions to #WASM, because why not overcomplicate what worked perfectly fine? 🤔 Apparently, the future of gaming is retro tech riding on modern buzzwords—because 'just in time' is better than 'just works.' 😂
https://humphri.es/blog/WATaBoy/ #WATaBoy #GameBoy #retroGaming #techTrends #gamingHumor #HackerNews #ngated
WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

A Game Boy emulator that runs faster than a native interpreter by dynamically recompiling SM83 to WebAssembly, effectively making JIT possible on iOS.

WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

https://humphri.es/blog/WATaBoy/

#HackerNews #WATaBoy #JIT #GameBoy #WASM #Interpreter #GamingTech

WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

A Game Boy emulator that runs faster than a native interpreter by dynamically recompiling SM83 to WebAssembly, effectively making JIT possible on iOS.

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🎮 Random Retro Game:

Title: Krusty's Fun House
Released: 1992-01-01
Platforms: Game Boy, NES, SEGA Master System, Game Gear
Also released on: PC, SNES, Commodore / Amiga, Genesis

#Krusty'sFunHouse #GameBoy #NES #SEGAMasterSystem #GameGear #Retrogames

Wake up honey, it's temperature from hell o'clock.

#gameboycamera #gameboy #gameboycameraclub #nintendo #retrophotography #retro #photography
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Awesome video from @krystman about map scrolling in old Gameboy Zelda! For me it's very nostalgic, because of the GBC gameplay from when I was a kid and the low-level coding I did on University 😊

https://youtube.com/watch?v=TfKv2BHeJqo

#gamedev #gameboy #pico8

Zelda in Pico-8 - Map Scrolling

YouTube
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