#Doom for #N64 v1.1 with co-op multiplayer support for 2-4 players github.com/hamltoe/DOOM... #retrodev #n64dev #retrogaming #romhacking #nintendo64

Questions for those on the #GBA #Pokemon #ROMHacking scene, do you know if there is a hack of Emerald that just lets you capture all of Hoen'ns dex and has in-game trades for evolutions, but doesn't change anything more? Basically a fully single player vanilla Emerald experience.

Is there something similar for the Kanto remakes? A third Something Blue version, I found some (Water Blue and Wave Blue) but they all go way further and change the original experience quite a lot, denaturing it a bit.

So, for any game developers out there, do you use generative AI in your projects? Either for coding, art, writing or anything else?

#gamedevelopment #gamedev #modding #romhacking #AI

Yes I’ve used it a lot
For a few things
Tried it once or twice
No, I don’t use AI
Poll ends at .
Ghidra-SNES project by JoshLeaves: #Ghidra extension for #SNES #reverseengineering #romhacking (first public release, feedback welcome!) #retrodev #emudev #retrogaming #assembler

Ghidra-SNES: A Ghidra extensio...

Nevermind, I sped it up.
I might be cracked at ROM hacking after all?
...can this even be considered ROM hacking? we're bordering on Homebrew at this point.

#romhacking

RT: Iván Delgado (bluesky @toruzz.com)

"I did an interview about Super Mario Land DX that didn’t end up being published as planned, so I’m sharing it here.

Hope you find it interesting!"
https://toruzz.com/interview/2026-01-06

#romhacking #gameboy #gameboycolor #retrogaming #interview

toruzz's personal website and blog

An in-depth interview with toruzz about the making of Super Mario Land DX — its origins, technical challenges, artistic decisions and legacy.

For today’s #WIPWednesday, a WIP level tileset some Mario fans may recognise. Well, some Mario & Luigi fans anyway.

#modding #romhacking #gamedev

For #screenshotsaturday, here are some #zelda 2 enemy recreations for my SMW mod

#modding #romhacking #gamedev