For #screenshotsaturday, here are some #zelda 2 enemy recreations for my SMW mod

#modding #romhacking #gamedev

The Spanish fan-translation of Mega Man Star Force 3 was published 10 days ago by the TranScene team.
You can find more info in #TraduSquare https://tradusquare.es/transcodificacion-mega-man-star-force-3-ya-en-espanol

Today I am making public the tool I did to export and import all the images of the game
https://code.pleonex.dev/pleonex/MigaManStarTres

It was a very cool but intense project. It took three full months to implement all the different and complex image formats. Every week the game was giving us a new surprise...
#romhacking #fantranslation

¡Transcodificación, Mega Man Star Force 3 ya en español!

A todos los fans de la saga que habéis esperado durante tantos años para jugar: ¡gracias! A todo el equipo

TraduSquare
GBA2 -- extension of the spec for #GameboyAdvance, which adds support for a second local controller #gba #gbadev #gbdev #retrodev #romhacking #emudev #emulation #retrogaming #gameboy

GitHub - illinx/gba2: A collec...
PPUX — desktop #NES graphics editor for working directly with ROM art data and custom project layouts #retrodev #nesdev #romhacking #retrogaming

PPUX by tavuntu
PPUX by tavuntu

PPUX is an NES graphics editor, not like the others

itch.io

For a late #WIPWednesday, some more mod pics I guess.

#modding #romhacking #gamedev

Let’s Interview: Mario Memories Developer ThroughT1m3 #retrodev #nesdev #romhacking #nes #retrogaming

Let’s Interview: Mario Memorie...
Let’s Interview: Mario Memories Developer ThroughT1m3

It’s the most technically advanced SMB1 hack of all time, with custom world maps, mechanics and powerups! Learn more about it here!

Gaming Reinvented

It’s kinda late for #WIPWednesday, but here are a few undead and demonic enemies I created for my SMW mod.

#romhacking #modding #gamedev

For #WIPWednesday, here are a bunch more Super Mario Land 2 enemies and mechanics remade for my SMW mod.

#modding #romhacking #gamedev