New GBBasic release with hardware features

RT Tony Wang‬ ‪@wangrenxin.bsky.social‬

"The speech synthesis module is now live with GB BASIC v1.10!

The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project.

The cartridge rumble driver is now live with GB BASIC v1.10!"

src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mmfxlgvn3c2k
src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mmfxxn63ws2g

#gbbasic #gameboy #gbdev

Tony Wang (@wangrenxin.bsky.social)

The SFC/SNES mouse driver is now live with GB BASIC v1.10! Provided as a standalone external kernel, requires the mouse plugged into Port 2 and SGB features enabled in your project. Fully supports SGB1&2. Thanks to @bbbbbr.bsky.social for the open-source code! #gbbasic #gbdev #gamedev #indiedev

Bluesky Social

LIVE ON 🔴

Un nouveau contenu + une op + un lunch code = le premier stream de la semaine sur la chaîne Twitch formamac 😉

➡️ https://www.twitch.tv/formamac
@wangrenxin #twitch #stream #gbbasic #gameboy #gbdev #gamedev #indiedev #programming

RT Tony Wang @wangrenxin.bsky.social‬

"GB BASIC v1.7.0 is out! This release features new `load dialog` syntactic sugar, improved VRAM Debugger, kernel optimizations (boosting performance by 12%-14% in some cases), and critical bug fixes!

Check it out: store.steampowered.com/app/2308700/
"

#gbbasic #gbdev #gameboy #gamedev #retrogaming #retro

RT Tony Wang
‪@wangrenxin.bsky.social‬

GB BASIC v1.6 available now, VRAM debugger lets you verify and debug graphics allocation in real time. Upgraded GBDK-2020 and SDL2 libraries to latest, bug fixes for improved stability and Linux compatibility.
+
The GB BASIC Tutorials are fully available now. Covers all engine concepts and integrated with latest GB BASIC v1.6 runtime for quick validation.

https://tonywang.itch.io/gbbasic/devlog/1330687/v16-is-available-now

src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mdev5hrsik2v

#gbbasic #gameboy #gbdev #gamedev #indiedev

v1.6 Is Available Now - GameBuilder BASIC (GB BASIC) by Tony Wang

This release introduces a new VRAM debugger, which allows for verification and debugging of graphics element allocation in VRAM during development, and supports learning and referencing the VRAM usage...

itch.io

RT Tony Wang
‪@wangrenxin.bsky.social‬

"Merry Christmas! GB BASIC v1.5 is now live! Featuring a kernel customization, new Scroll Shooting kit, added tutorials, and more. Come and explore!

With new Scroll Shooting kernel, GB BASIC now supports creating shooter games!"

https://tonywang.itch.io/gbb-scroll-shooting

#gbbasic #gameboy #gbdev #gamedev #indiedev

src: https://bsky.app/profile/wangrenxin.bsky.social/post/3mauqvglsuc2a

GB BASIC - Starter Kit - Scroll Shooting by Tony Wang

itch.io

RT: Tony Wang wangrenxin.bsky.social‬

GB BASIC v1.4 is out now. This release adds key features, QOL improvements, and bug fixes:
- SGB support
- One-click preview for maps, scenes & actors
- Memory statements can get asset banks/addresses
- New tutorials chapters

https://tonywang.itch.io/gbbasic

src: https://bsky.app/profile/wangrenxin.bsky.social/post/3m6omor2d222m

#gbbasic #gbdev #gameboy #gamedev #retrodev #retrogaming

RT: Tony Wang @wangrenxin.bsky.social‬

GB BASIC v1.2 is available now with web Tutorials, various bug fixes, and feature improvements.

The promised Tutorials system is now live.

https://paladin-t.github.io/kits/gbb/learn/index.html

src: https://bsky.app/profile/wangrenxin.bsky.social/post/3m2hbxqbwms25

#gbbasic #screenshotsaturday #gbdev #gameboy #gamedev

Tutorials | GB BASIC

Markdown document reader with code editing capabilities

What tools were used to make #gameboy games in #gbcompo25 ? Similar to previous compos + new tooling.

- #gbstudio main share
- #asm, #gbdk / C, #zgb a couple
- New! #GBBasic #libgb++ #MatlabGB

"Unknown" == likely #asm (#rgbds, #wladx, etc)

Data using: https://github.com/bbbbbr/gbtoolsid
#retrodev #gbdev

Developer of the #GBBasic engine and app for #GameBoy released "2.0" roadmap plan for what is next

Tutorials, Custom VMs (maybe like engine eject for GBStudio?), SGB Border, Debugger, Compiler improvements

https://tonywang.itch.io/gbbasic/devlog/1015970/roadmap-of-v20

More details plan here
https://steamcommunity.com/app/2308700/discussions/0/601913636778152154/

Roadmap of v2.0 - GameBuilder BASIC (GB BASIC) by Tony Wang

The next major update will primarily focus on three areas: Tutorial, App, Compiler, and VM. For the App, the most significant updates will include support for using custom VMs, as well as the addition...

itch.io

Official #GBBasic is released, for making #Gameboy ROMs with integrated editor (assets, music, code)

Like #GBStudio but using a Basic language (it uses #gbvm underneath like GBStudio does)

Web version free, desktop versions on steam $18 usd
https://tonywang.itch.io/gbbasic

Source code
https://github.com/paladin-t/gbb