Finally making some progress towards learning #GameBoy ASM development with #rgbds. This stuff is still way over my head, so I'm thrilled to be making any progress at all!

#gbdev

Get your #GameBoy dev tools fired up! The #gbcompo25 game jam starts in 10 hours!

We're excited to see the awesome Games, Music, Graphics, Demos and Tools the Game Boy community will make.
itch.io/jam/gbcompo25

The cash and prizes pool is now over $5000!
#gbcompo #gbdev #retrodev #retrogaming

Just learned that the cause of slowdown on Mickey the Mouse: Cryptsmasher was because my sprites are too animated and large. Now I'm crying because I don't want to go back to my old 16x16 sprites. Gonna have to rework a lot I think.

#gbstudio #pixelart #homebrew #gameboy #gbdev #indiedev #solodev

Previously in my Petal Crash GBC port I set up "Trash Trial" mode, where you try to score points while garbage falls on your board increasingly frequently. A score multiplier goes up over time too.

This means I have all four score attack modes implemented, which felt like a big milestone in itself. This one was especially tricky since I needed to implement several new things, though implementing garbage here means it's all ready to go for versus.

#gbdev #gamedev #homebrew #gameboy

Still working on my Petal Crash port for Game Boy Color, currently setting up the link cable multiplayer mode. Starting with getting the "tug-of-war" mode set up, where you push back and forth by making clears and try to get the meter at the bottom to be completely your own color.

I don't have actual link cable communication implemented yet, but I have plans for how I want to attempt do it. I'll have to do it without the serial interrupt since the timing is kind of delicate here (like on this screen I'm changing the palette multiple times and changing the scroll position a few times, and I write to VRAM in horizontal blank a bunch)

#gbdev #gamedev #homebrew