πŸ’“ Mini Sonity tutorial - How I did heartbeat sounds in Sulfur
Fun fact: The 𝐕 𝐑𝐒𝐬𝐒𝐧𝐠 feeding heartbeat sound I designed uses the same pitch technique πŸ§›
#gamedev #gameaudiodev #gameaudio #audioprogramming #unity3d
https://www.youtube.com/watch?v=HL0pPKmeLi8&list=PL8HmiLFR3c5RyFFc_mqQVagE-qrdtMP6z&index=1
Sonity Mini Tutorial - Heartbeat with Intensity in Sulfur

YouTube
Day 45 of making my own indie MMO without engine or team

So, I have been working on the simon says tool I mentioned to learn to play/improvise the piano alone. Had to watch quite a lot of youtube to have a very small understanding of how sound should move.

The objective is not to generate 'good' songs but mostly 'legal' moves that could be part of a song, to simultaneously train some intuition of where each key is, what sound comes from which key and what keys can go after a given key. (Edit to clarify: This doesn't use any AI of sorts, it's just generating something following very basic music theory, I know this could be improved by having the music follow a more constant direction, but the intuition I have behind this is that I'd rather practice myself using a superset of good moves that includes some bad ones, than constrain to a subset of good moves).

Regarding the synth, it is a triangle rn, with no effects, so it is annoying.

#woao #programming #coding #indiedev #gamedev #gameaudio

#unreal is about the only turn key engine that pushed their builtin #gameaudio capabilities and innovated in the past years.

They made audio a 1st class feature and not just an afterthought that forces you to turn to middleware if you need anything beyond the bare essentials (see unity/godot).

It's such a shame so many of the audio team where caught in the recent layoffs, including the Audio Engine Director.

Makes you wonder wtf is going on at that company and definitely erodes trust.

Day 44 of making my own indie MMO without engine or team

So, today I made some progress on integrating the datalog into my language parser, but more importantly I stumbled into Sebastian Lague's video on "Synthesizing Musical Instruments" while eating and that led me to spend the whole day researching the topic.

I think I already mentioned somewhere that I didn't exactly know how I was going to do music when I have essentially zero experience reading music sheets or playing instruments. Sebastian Lague's video felt very inspiring because I had really never considered that synthing something that sounds good enough could be seemingly so feasible.

Have been researching for some hours, I think getting a simple buffer going in CoreAudio and Pipewire, then implementing a couple of of oscilators and tools/effects to shape the note/octave/wave like Sebastian did is more approachable than CPU rasterization, which means I think I may be able to do it. This way I could hook this both to my engine for playback (since I love games that allow players to make their own scores like Archeage or Mabinogi did), and also use my small synth with raylib and some midi library to make a mini-game to train my brain to link note/chords/octaves with my cheap midi controller.

I don't know how dumb this plan is, but learning to sightread, to properly play an instrument, music theory, to use a daw and their filters... Seems like it would be fun, but an overkill for what I need to do, and very, very slow process.
Mostly because I believe that in order to make meaningful progress you need to have a very strong fast feedback telling you what you did wrong, and I'm going to have a hard time getting that any other way.

So, my vision for the learning tool is essentially making a simon says for music. It's a bit more complex than that because I want to ensure that it helps me build some muscle memory and I immediately get significant feedback for my hits/misses similar to when you play a game like Osu, but you can think of it like Simon Says.

Also, regarding pixel art, I've been working a few days making small sprites I plan to use to make a bigger 960x540 image, I don't know when I'll have that ready though.

#woao #programming #coding #gamedev #gameaudio
Verband Deutscher Tonmeister e.V. (VDT) – Official Website

Verband Deutscher Tonmeister e. V. (VDT) – the leading professional association in the branch of sound creation in Germany, Austria and Switzerland

Hello #gamedev community! I'm excited to share my latest work: Handcrafted OST: Abyss Edition.

It's a definitive sonic ritual for dark-themed projects. 55 tracks covering everything from atmospheric exploration to intense combat.

πŸ”Ή LITE Tier: 8 tracks for free.
πŸ”Ή Dev Tier: Full MIDI access for total control.
πŸ”Ή Format: Seamless .WAV loops.

Check it out on Booth/Itch: https://alenia-studios.itch.io/handcrafted-ost

#IndieGameDev #GameAudio #FreeAssets #VGM #AleniaStudios

finally released The Hero's Journey! βš”οΈ manual-composed music for that classic RPG feel.

βœ… 9 tracks (Town, Battle, Boss...) 🎹 MIDIs included for total custom vibes 🎁 FREE 3-track LITE version!

grab it here: https://alenia-studios.itch.io/starter-kit-heros
#gamedev #indiedev #gameaudio #rpg

We are the association of tonmeisters and #NewHere.

Our members are busy with #livesound #locationrecording #filmsound #recordingstudio #soundreinforcement #theatresound #gameaudio #musicproduction #podcast #tv #roomacoustics #postproduction #sounddesign #3daudio #mastering #soundart #rocknroll

Visit us at https://tonmeister.org/en and https://tonmeistertagung.com/en , or if you speak German, check out our "Tongestalten* podcast: https://tonmeister.org/de/rubriken/podcast

We'd love to meet you in the Fediverse!

Verband Deutscher Tonmeister e.V. (VDT) – Official Website

Verband Deutscher Tonmeister e. V. (VDT) – the leading professional association in the branch of sound creation in Germany, Austria and Switzerland