Audio diary 02, March 2026: Shaping and generating wind assets with Supercollider.

Audio diary 02, March 2026: Shaping and generating wind assets with Supercollider.

ADCx India Speaker: Nikhil Dahake
From DAW to Game Engine: Unfiltered Creativity
A practical guide to using simple programming concepts to create more dynamic, high-quality game audio.
ADCx India, 29 March
https://audio.dev/adcx-india-26/
Music and sound design for "Beat Buffoonery" โ combining rhythm game composition, adaptive audio, and interactive sound design for a responsive gameplay experience.
#viral #trending #gamemusic #sounddesign #gameaudio #iadrianmusic #iammusic #wannaflywithme #composerlife

#unreal is about the only turn key engine that pushed their builtin #gameaudio capabilities and innovated in the past years.
They made audio a 1st class feature and not just an afterthought that forces you to turn to middleware if you need anything beyond the bare essentials (see unity/godot).
It's such a shame so many of the audio team where caught in the recent layoffs, including the Audio Engine Director.
Makes you wonder wtf is going on at that company and definitely erodes trust.
Click Bubble Trill SFX Sound Library #Soundlibrary #Soundeffects #Gameaudio #Userinterfacesounds #Royaltyfreesounds #Clicks #Bubbles #Trills #AssetStore
https://u3dn.com/packages/click-bubble-trill-sfx-sound-library-233298
Soccer Sound Effects Package #Soccer #Soundeffects #Kicks #Ballimpacts #Uisounds #Keepersounds #Gameaudio #AssetStore
https://u3dn.com/packages/soccer-sound-effects-package-16905