Music and sound design for "Beat Buffoonery" β€” combining video game music, adaptive audio, and interactive sound design for a responsive gameplay experience.
#viral #trending #gamemusic #gameaudio #indiegamedev #iadrianmusic #iammusic #wannaflywithme #composerlife

There is a #GameAudio conference called Our Sonic Landscape happening in #Vancouver on May 2, organized by @mattesque and friends. I'm not affiliated, just trying to help get the word out :) Please boost!

https://www.oursoniclandscape.com/

#VancouverBC #PNW

Our Sonic Landscape - A Game Audio Conference

NFPr1:NPC Female Priests Vol.1 | Voices Sound FX | Unity Asset Store

Layer in the sounds of NFPr1:NPC Female Priests Vol.1 from VoiceRec for your next project. Browse all audio options on the Unity Asset Store.

Audio diary 02, March 2026: Shaping and generating wind assets with Supercollider.

https://www.youtube.com/watch?v=Q3_lYMamUVs

#gameaudio

Audio diary 02, March 2026: Shaping and generating wind assets with Supercollider

YouTube

ADCx India Speaker: Nikhil Dahake

From DAW to Game Engine: Unfiltered Creativity

A practical guide to using simple programming concepts to create more dynamic, high-quality game audio.

ADCx India, 29 March
https://audio.dev/adcx-india-26/

#audio #developer #programmer #gameaudio

Music and sound design for "Beat Buffoonery" β€” combining rhythm game composition, adaptive audio, and interactive sound design for a responsive gameplay experience.

#viral #trending #gamemusic #sounddesign #gameaudio #iadrianmusic #iammusic #wannaflywithme #composerlife

🎢 Spent my #gamedev time this week refactoring the singing system. Notes can now be held, and notes are reinforced visually by their colour-coded corresponding element. It's fun!
#ScreenshotSaturday #indiegames #gameaudio #pixelart
πŸ’“ Mini Sonity tutorial - How I did heartbeat sounds in Sulfur
Fun fact: The 𝐕 𝐑𝐒𝐬𝐒𝐧𝐠 feeding heartbeat sound I designed uses the same pitch technique πŸ§›
#gamedev #gameaudiodev #gameaudio #audioprogramming #unity3d
https://www.youtube.com/watch?v=HL0pPKmeLi8&list=PL8HmiLFR3c5RyFFc_mqQVagE-qrdtMP6z&index=1
Sonity Mini Tutorial - Heartbeat with Intensity in Sulfur

YouTube
Day 45 of making my own indie MMO without engine or team

So, I have been working on the simon says tool I mentioned to learn to play/improvise the piano alone. Had to watch quite a lot of youtube to have a very small understanding of how sound should move.

The objective is not to generate 'good' songs but mostly 'legal' moves that could be part of a song, to simultaneously train some intuition of where each key is, what sound comes from which key and what keys can go after a given key. (Edit to clarify: This doesn't use any AI of sorts, it's just generating something following very basic music theory, I know this could be improved by having the music follow a more constant direction, but the intuition I have behind this is that I'd rather practice myself using a superset of good moves that includes some bad ones, than constrain to a subset of good moves).

Regarding the synth, it is a triangle rn, with no effects, so it is annoying.

#woao #programming #coding #indiedev #gamedev #gameaudio

#unreal is about the only turn key engine that pushed their builtin #gameaudio capabilities and innovated in the past years.

They made audio a 1st class feature and not just an afterthought that forces you to turn to middleware if you need anything beyond the bare essentials (see unity/godot).

It's such a shame so many of the audio team where caught in the recent layoffs, including the Audio Engine Director.

Makes you wonder wtf is going on at that company and definitely erodes trust.