From the PokemonROMhacks commu...
If you missed its release this March, check out this WarioWare-like collection of microgames written in C++ (using #GBAMicroJam23 source code as a template) put together by a group of students and their teacher at Green River College as part of their software development course!
@Facet @NovaSquirrel I have come at "Is this console retro?" from a different angle:
"If I were to follow the graphical limits of this console, would it look like an attractive stylization, or would it just look like a modern game that skimped on the visual detail budget?"
I remember making Game Boy Advance homebrew in 2006 and 2007. At one point, the majority of feedback that I got was "When do you plan to port it to DS?".
Hey there retrocoding friends. Indirectly prodded by @pervognsen I decided to dig out my old GBA stuff and then try to put together a quick "platform guide" for my blog: a round up of resources and resource hubs, along with just enough information to get bare-metal dev off the ground and clear away any toolchain nonsense.
Here's what I have so far, but I bet there are some GBA devs out there who can help me expand it. Any takers?
https://bumbershootsoft.wordpress.com/platform-guide-game-boy-advance/