Triggered by yesterday's discussion about old fluid sims, a short thread with some more examples from that period 2007-2009 to explore fluid dynamics for marbling (well, this one here is more like entering hot "fire" terrain 🥵)...

3/3

#FluidSim #FluidDynamics #Simulation #Marbling #GenerativeArt

Triggered by yesterday's discussion about old fluid sims, a short thread with some more examples from that period 2007-2009 to explore fluid dynamics for marbling...

2/3

#FluidSim #FluidDynamics #Simulation #Marbling #GenerativeArt

Triggered by yesterday's discussion about old fluid sims, a short thread with some more examples from that period 2007-2009 to explore fluid dynamics for marbling...

1/3

(cc/ @noah)

#FluidSim #FluidDynamics #Simulation #Marbling #GenerativeArt

@wavesculptor @noah I _love_ fuid sims! Brings back good ol' dear memories to this project of mine:

https://www.youtube.com/watch?v=2rFc5YJvGi4

#FluidSim #Simulation #Particles #WindTunnel #Processing #Video

Audi TT windtunnel simulation (Making of, 2007)

YouTube

So, I finished making my fluid sim gift on ESP32!

https://corteximplant.com/@zeyus/114095311805576694

Please excuse my nails, I was literally working with bitumen and managed to clean it off my hands, but it started to hurt scrubbing

Sorce code (including 3d printed case design): https://git.cyberwa.re/zeyus/FLIP-ESP32-I2C-OLED

@seali

#esp32 #flipfluids #fluidsim #fluidsimulation #3dprint #oled #ssd1306 #imu #mpu #electronics #embeddedsystems #embedded #arduino

saw a post on twitter showing someone pouring something on japanese pudding like this. First time trying flip fluids, this could have come out better.
#flipfluids #blender #blender3d #fluidsim #pudding
Working on an easter egg inspired short movie. Currently in the liquid chocolate phase.... #chocolate #3d #mograph #particles #fluidsim

New work: #ALLUVION

Over the past two months I've been actively revisiting, updating/extending and now close to finishing this 1.5 year long journey... The actual journey has been much longer, been toying with (faux) fluid sims since ~2007...

A 50 second preview of one of my fave variations, best enjoyed fullscreen... Tried to achieve some molten, dichroic/irridescent glass & oilfilm aesthetics here, but there're over a dozen of other very different routes/styles possible too, with 25+ parameters to tweak the simulation and look & feel...

Made with https://thi.ng/shader-ast & https://thi.ng/shader-ast-stdlib

#Art #FluidSim #FlowField #Noise #Turbulence #ShaderAST #ThingUmbrella #TypeScript #GLSL #WebGL #GenerativeArt #Animation

DSL to define shader code in TypeScript and cross-compile to GLSL, JS and other targets

thi.ng/shader-ast
misc/spack · branch/default · fluiddyn / fluiddyn · GitLab

FluidDyn is a framework for studying fluid dynamics using Python.

GitLab

A little video preview of a section of the upcoming new thi.ng website:

https://makertube.net/w/hDfuEUudsjskRtdLhVeiVC
(edit: moved from YT to makertube)

It's so nice for me to see these 10 computational art pieces & experiments all in one place (and most of them interactive & randomizable), also in the knowledge that apart from using @vite for bundling, everything else is entirely made using https://thi.ng/umbrella packages and tooling (three of the pieces are also partially written in #Ziglang / #WASM). Unlike the video (which at 1080p is ~110MB), on the website these ten realtime evolving animations together are only a ~650KB download (i.e. ~0.55% filesize) and all of them are running fluidly even on my old iPhone 11! Thanks to using `IntersectionObserver`, only a single piece is active at any one time...

Another side effect from this exercise: All these projects are only a small selection from the past 3 years, but most of them haven't been updated in the last 1-2 years. There were breaking changes (esp. the Zig parts, which I still have to largely address), but most of the supposedly breaking changes in #ThingUmbrella packages were actually super easy to address. I'm only mentioning this, since it's great to sometimes be completely in a "normal" user's shoes and see how painful (or not!) some of these changes are/can be... I'm often losing a lot of time contemplating making wide-ranging (but IMHO better & needed) changes, but always also trying to consider the effects of those on other people... This anti-bitrot exercise absolutely helped me to vindicate this approach!

#ThingUmbrella #Website #Design #Art #GenerativeArt #Computational #FluidSim #CellularAutomata #Boids #PixelArt #Video #TypeScript #WebAssembly

thi.ng website preview (2024-04-30)

PeerTube