A complete ClickHouse OLAP engine, compiled to WebAssembly

https://wasm.chdb.io/

#wasm

chDB SQL Shell

๐–๐ž๐›๐€๐ฌ๐ฌ๐ž๐ฆ๐›๐ฅ๐ฒ: ๐‚๐ฎรก๐ง๐๐จ ๐Œ๐š๐ญ๐š๐ซ ๐ž๐ฅ ๐๐š๐œ๐ค๐ž๐ง๐ (๐ฒ ๐‚๐ฎรก๐ง๐๐จ ๐๐จ)
Si crees que WebAssembly te permite eliminar tu backend en la mayorรญa de los casos, estรกs confundiendo rendimiento con arquitectura. Esa confusiรณn tiene consecuencias reales, y este artรญculo existe para nombrarlas.
El artรญculo completo en el blog de ApisDom:
https://apisdom.com/blog/webassembly-cuando-matar-el-backend

#WebAssembly #Wasm #SoftwareArchitecture #Backend #AntiPattern #WebDev

Here's a pure #evil thing you could do:

- Build a website that allows users to generate images using #AI
- You let them pay per image
- But instead of running the #llm on the server, you run it in the #browser using #wasm.
- They pay twice ...muhahahahaa

WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

https://humphri.es/blog/WATaBoy/

#wasm

WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

A Game Boy emulator that runs faster than a native interpreter by dynamically recompiling SM83 to WebAssembly, effectively making JIT possible on iOS.

WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

https://humphri.es/blog/WATaBoy/

#Programming #Wasm #Emulation

WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

A Game Boy emulator that runs faster than a native interpreter by dynamically recompiling SM83 to WebAssembly, effectively making JIT possible on iOS.

WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter https://lobste.rs/s/krqeoc #wasm
https://humphri.es/blog/WATaBoy/
WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

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Lobsters

WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

https://humphri.es/blog/WATaBoy/

#wasm

WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

A Game Boy emulator that runs faster than a native interpreter by dynamically recompiling SM83 to WebAssembly, effectively making JIT possible on iOS.

๐ŸŽฎ๐Ÿ“ˆ "WATaBoy" translates Game Boy instructions to #WASM, because why not overcomplicate what worked perfectly fine? ๐Ÿค” Apparently, the future of gaming is retro tech riding on modern buzzwordsโ€”because 'just in time' is better than 'just works.' ๐Ÿ˜‚
https://humphri.es/blog/WATaBoy/ #WATaBoy #GameBoy #retroGaming #techTrends #gamingHumor #HackerNews #ngated
WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

A Game Boy emulator that runs faster than a native interpreter by dynamically recompiling SM83 to WebAssembly, effectively making JIT possible on iOS.

WATaBoy: JIT-Ing Game Boy Instructions to WASM Beats a Native Interpreter

https://humphri.es/blog/WATaBoy/

#HackerNews #WATaBoy #JIT #GameBoy #WASM #Interpreter #GamingTech

WATaBoy: JIT-ing Game Boy Instructions to Wasm Beats a Native Interpreter

A Game Boy emulator that runs faster than a native interpreter by dynamically recompiling SM83 to WebAssembly, effectively making JIT possible on iOS.

๐Ÿ—“๏ธ New this month:

* Goodnotes blog post about running Swift in the browser in production;
* More work on Emscripten support in Swift toolchain;
* JavaScriptKit improved support for enums, closures, and doc comments;
* WasmKit 0.3 with Exception Handling, SIMD, and Atomics proposals implemented, together with initial Component Model support;
* ElementaryUI 0.4.0 release.

All the nitty gritty details in the latest update: https://forums.swift.org/t/swift-for-wasm-june-2026-updates/87820

#SwiftLang #WebAssembly #Wasm #WASI

Swift for Wasm June 2026 Updates

Notable changes this month: the Swift.org blog covered how Goodnotes shipped its app to the web with Swift and WebAssembly; Emscripten support improved in the Swift compiler, the standard library, and the test suite; JavaScriptKit shipped multiple releases (0.54.0โ€“0.56.0) with substantial BridgeJS work; WasmKit 0.3.0 released, bringing initial Component Model support with three new Wasm proposals (SIMD, Atomics, Exception Handling); and ElementaryUI reached 0.4.0. Many thanks to @etcwilde, @jac...

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