Simulated Cyanotype Chemigrams...
Lately I've been revisiting my old fluid sim toolset which started out as part of my toxiclibs Java libraries (2007/8, based on Jos Stam's research, also previously mentioned in this thread[1]), then ported & expanded it for #Houdini in 2016, then ported again to TypeScript/GLSL (via https://thi.ng/shader-ast in 2019) and been messing around with it on & off ever since... Fluidsims are just so mesmerizing to work/play with and can be taken into so many interesting directions!
I also always loved the watercolor cover designs by Gabriella Holmström for The Memoir[2] series on Hypnus Records and wanted to create similar abstract structures/constellation, albeit with simulated fluids... Stills/snapshots, but showing traces of their creation process.
Attached are a few variations of this system (already collected again hundreds which I have to still curate). Each piece is starting with just 4 drops in always the exact same locations (diamond-shaped layout in the center), but each variation is evolving differently due to randomized concentrations and simulation coefficients, therefore resulting in many different diffusion behaviors and outcomes... Some of the pieces which exhibit more viscous fingering[3] almost remind me of Hokusai's Great Wave[4]...
I will be offering sets of unique prints/cards of these via my shop soon. Also still researching feasibility of integrating interactively created variations in the shop (also for other artworks/collections of mine).
[1] https://mastodon.thi.ng/@toxi/115802423411074211
[2] https://www.youtube.com/@Hypnusrecords/videos, for example: https://www.youtube.com/watch?v=efdfYJODiuA
[3] https://en.wikipedia.org/wiki/Saffman%E2%80%93Taylor_instability
[4] https://en.wikipedia.org/wiki/The_Great_Wave_off_Kanagawa
#FluidSim #Simulation #Art #GenerativeArt #AbstractArt #NoAI #ThingUmbrella #TypeScript #ShaderAST