Happy New Year, everyone! 🎉
We’re ending 2025 on a high note with the release of Friction 1.0.0 RC3.
This release introduces highly requested features, including gizmos, snapping, and grid systems, alongside several critical bug fixes.
Thank you for your support and feedback throughout the year!
https://friction.graphics/releases/friction-100-rc3.html
#motiongraphics #motiondesign #mograph #animation #svg #vector #libregraphics #artWithOpenSource #opensource #linux
Warning: audio is loud.
Follow-up music visualizer video.
This time I used Simulation Nodes, and it looks a lot better. For each frequency band, I'm generating an icosphere 60 times per second and shooting them up the Y axis. This one was actually far easier than the way I was doing it before. Simulation nodes are very powerful.
I wish I could render this thing up with cycles. Even with my GPU, a single frame takes 42 seconds, so this whole 5237-frame video would take two and a half days to render. It would be less if I dropped the framerate, but this does not look nearly as good at a lower framerate.
Track is PRINCESS♛THEME from the album ♞ by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes #SimulationNodes
Spent a while working on this one. It's a music visualizer using a 10x10 grid of cubes. I tried a lot of different approaches to get this working. It uses Python with librosa to do the audio analysis, using STFT to pull per-frequency amplitudes.
My first approach was to use a driver-driven value in geometry nodes, which would have worked for a sigle value, but I couldn't figure out a way to pass instance data into it. That would have been perfect if the driver node had an input socket that it could work with, but it doesn't.
Second approach was to bake the data to F-Curves, thinking I could use arbitrary tracks for the different frequency bands, but I couldn't figure out how to sample at an offset of the current time to get the wave effect working right.
Third approach, which is this final result, was to bake the STFT to a grayscale image, with each column representing a frequency and each row being a volume of that frequency at each centisecond slice. Then I loaded that in as a texture and scaled instances by sampling into that texture based on the current frame. That worked much better.
Rendered in Eevee, because Cycles was going to take at least a dozen hours. This instead took just under an hour.
I might come back to it and see if I can add some motion to make it resemble a particle system, with each cube a constant size, moving up from the bottom and disappearing.
Track is CUM MONOLITH by Emma Essex
#Blender #Blender3D #Blender3DArt #3DArt #Music #Video #Mograph #MotionGraphics #AudioVisual #MusicVisualization #GeometryNodes
Lately, I'm all about file ownership, and its made me gradually but surely change my toolset, moving away from Adobe's subscription format to tools that are more open and ethical.
Blender's been my go-to for personal experiments and projects so its the obvious choice. So here goes - 2D motion graphics with a 3D twist - a first for me in Blender presenting Papasov Law Group's brand.
#aftereffects #blender3d #mograph #motiongraphics #animation #b3d #3d #2d
How to loop compositions in After Effects (2019)
https://video.1146.nohost.me/videos/watch/100d5faa-2bc0-44d5-96e6-9a778184d73e
New #Friction tutorial by @nuxttux is out, creating pop-up animations.
https://youtu.be/LGVaFZRRFgo?si=2-1k79Sx20BLKPPs
#animation #mograph #motiongraphics #libregraphics #artWithOpenSource
I've been meaning to move away from After Effects for 2D motion graphics over to Blender.
Maybe it's not an intuitive decision, but Blender works so much better for animation and rigging, that I can't help it. I'm moving away.
Does anyone work with vectors in Blender?
Our next spreaker is Didi Gonzalez, co-founder of Haste, directing pixels, 3D, and workflows.
Don't miss Didi & others' talks at 🎤 DENOISED 🎛️
Check out our schedule: https://denoised.net/schedule
29.11.25 - Blikfabriek, Antwerpen, BE
#DNSD #community #digital #art #conference #event #gamedev #conceptart #illustration #3D #cg #animation #vj #vfx #demoscene #render #gfx #graphicdesign #visualart #mograph #motiondesign