#Milestone9 - #ArcadeIntercolumniation #Keystone and #Modillion

#Arch without Pedestal https://pixelfed.social/p/Splines/803615973439041638

#Arch with #Pedestal and Keystone https://pixelfed.social/p/Splines/804537414363507454

#Keystone and #Dentil Details https://pixelfed.social/p/Splines/804548474524642209

#Modillion Details https://pixelfed.social/p/Splines/805587292338863257

#ModernEntablature with Detail https://pixelfed.social/p/Splines/805607059171193759

#Milestone8 - #SimpleIntercolumniation https://pixelfed.social/p/Splines/803106316515798367

#Milestone7 - Complete #IonicOrder https://pixelfed.social/p/Splines/800050647761776920

#Milestone6#Braids #3StrandBraids https://pixelfed.social/p/Splines/799602946527813102

#Milestone5#EggsAndDarts https://pixelfed.social/p/Splines/797069447808333887

#Milestone4#IonicScroll https://pixelfed.social/p/Splines/795361973789834465

#Milestone3#IonicColumn https://pixelfed.social/p/Splines/792803978865652429

#Milestone2 — Classic #IonicEntablature https://pixelfed.social/p/Splines/791021871062069787

#Milestone1#IonicPedestal https://pixelfed.social/p/Splines/790752092700055739
Splines (@Splines@pixelfed.social)

#Arcade #Intercolumniation without #Pedestal In https://pixelfed.social/p/Splines/803089629244302486, we saw #simpleIntercolumniation, also known as #Architravato. Roman architects combined columns with walls thick enough to bury half of the column width inside the walls and added arches to them for better load distribution. An arcade (multiple arches) can be run in series along a single wall, or in parallel to form a walkway. They can also be combined in both series and parallel configurations, perhaps the most famous of which is the #Colosseum in Rome. In the Colosseum, the outer walls follow an elliptical curve (even though it looks circular from the outside), and it has multiple tiers of arches in series. The interior has arches in concentric passageways in the lower tiers giving it a lattice-like design. Because arches distribute the load from above, they allow for wider intercolumniation. The rules for #ArcadeIntercolumniation differ depending on whether the columns have pedestals or not. Besides the arch itself, which is part of the wall, the figure shows some new architectural elements. The narrow part of the wall immediately behind a column is known as a #pier. The visible face of a pier between a column and the opening under the arch is known as #alette. The base of the pier has a molding, the flat part of which has the same height as the column base (µ) while the rest follows the #fillet and #cavetto or #conge of the #shaft. As we move up the pier, there is a horizontal molding known as #impost just below where the arc of the arch starts. The impost wraps around on the sides of the pier. Around the arc is a circular molding known as #archivolt, the bottom portion of which has a #fascia that is aligned with the face of the wall. The wall itself extends all the way to the top of the #entablature. It is worth noting that the entablature is repeated on the wall. It doesn't end at the columns and has two "outside" corners and one "inside" corner.

Pixelfed
#Milestone8 - #SimpleIntercolumniation

Floor Plan of archetypal Greek Temple https://pixelfed.social/p/Splines/803021258359555093

Front and back #intercolumniation https://pixelfed.social/p/Splines/803076419096100108

Side intercolumniation https://pixelfed.social/p/Splines/803089629244302486

#Milestone7 - Complete #IonicOrder https://pixelfed.social/p/Splines/800050647761776920

#Milestone6#Braids #3StrandBraids https://pixelfed.social/p/Splines/799602946527813102

#Milestone5#EggsAndDarts https://pixelfed.social/p/Splines/797069447808333887

#Milestone4#IonicScroll https://pixelfed.social/p/Splines/795361973789834465

#Milestone3#IonicColumn https://pixelfed.social/p/Splines/792803978865652429

#Milestone2 — Classic #IonicEntablature https://pixelfed.social/p/Splines/791021871062069787

#Milestone1#IonicPedestal https://pixelfed.social/p/Splines/790752092700055739
Splines (@Splines@pixelfed.social)

Floor Plan of https://pixelfed.social/p/Splines/802974815166948953 showing #intercolumniation. Greek architects classified temples and public buildings based on number of columns in front, number of columns in both front and rear, as well as interior columns. The simplest buildings are those with walls on three sides, and partial walls called #antae (singular #antis) in front, flanked by just two columns. Buildings with 2 columns in front are #distyle, 4 columns are #tetrastyle, 6 are #sexastyle, 8 #octastyle, 10 #decastyle, and those with 12 columns would be #dodecastyle. The classifications are refined further. Those with 2 columns flanked by antae are called #inAntis. These never have any columns in the back or sides. Tetrastyle buildings with 4 columns only in the front are #prostyle, and those with 4 columns in both front and back are #amphiProstyle. Sexastyle buildings like those in the previous post are called #peripteral. Octastyle buildings with densely arranged internal rows are called #dipteral, and when some internal columns are removed, the sparse structure is called #pseudoDipteral. Decastyle buildings are also called #hypaethral. With 10 columns in front and rear, these are noteworthy for their width. In fact, they are so wide that they don't have a roof in the middle, which is open to the sky. Only the four sides have roofs supported by columns. In addition to the number columns, there is a further classification based on #intercolumniation. #Vitruvius described five classes of temples, designated as follows: "#pycnostyle, with the columns close together; #systyle, with the intercolumniations a little wider; #diastyle, more open still; #araeostyle, farther apart than they ought to be; #eustyle, with the intervals apportioned just right." The building in my previous post (shown without walls) has 6 columns in front and back — so, it is sexastyle. It is also known as a "Peripteral Eustyle," with column "intervals apportioned just right."

Pixelfed
Splines (@Splines@pixelfed.social)

#Milestone 6 — #Braids #3StrandBraids #Sinusoid from #Helix https://pixelfed.social/p/Splines/797893262102038801 Braid Geometry https://pixelfed.social/p/Splines/797916882329430160 Braid Strand https://pixelfed.social/p/Splines/798252244743520392 Braid Assembly https://pixelfed.social/p/Splines/799340150182400358 Braid #FlowOnSurface https://pixelfed.social/p/Splines/799514176049543252 #Milestone 5 — #EggsAndDarts https://pixelfed.social/p/Splines/797069447808333887 #Milestone 4 — #IonicScroll https://pixelfed.social/p/Splines/795361973789834465 #Milestone 3 — #IonicColumn https://pixelfed.social/p/Splines/792803978865652429 Milestone 2 — Classic #IonicEntablature https://pixelfed.social/p/Splines/791021871062069787 Milestone 1 — #IonicPedestal https://pixelfed.social/p/Splines/790752092700055739

Pixelfed
#IonicColumn

#Flutes have a different configuration in the #IonicOrder than they do in the #DoricOrder. In #Doric, the flutes run right next to each other, dividing the circumference of the column into 24 equal sectors, or 15° each.

In #Ionic, there is a small gap between the flutes. This gap used to vary, but over time, Ionic designers seemed to have settled and standardized the measurements by splitting 15° in 4:1 ratio, giving 12° to a flute and 3° to the gap between flutes.

Because of this standardization, there would seem to be little room for variants, but there is. In his #RegolaArchitettura [see https://archive.org/details/gri_33125008229458/page/n37/mode/2up], #Vignola documented flutes with hemispherical tops but flat bottoms, as shown in the image here.

However, it is acceptable to have hemispheres at both top and bottom as long as they are consistently used within a #colonnade or #arcade.

Flute geometry is interesting. Just like the #IonicColumn #shaft, a flute also gradually tapers as it rises from bottom to top. Additionally, it bends along the shaft surface due to #entasis [see https://pixelfed.social/p/Splines/791794072490907090]. In other words, flutes hug the column shaft.

Unlike other decorative elements like #eggsAndDarts and #3StrandBraids, flutes are #subtractive, not #additive to the rest of the design. In other words, we have to carve the flutes out instead of adding them to the design.
Regola delli cinque ordini d' architettura : Vignola, 1507-1573 : Free Download, Borrow, and Streaming : Internet Archive

48 leaves : 44 cm (fol.)

Internet Archive
#Milestone6#Braids #3StrandBraids

#Sinusoid from #Helix https://pixelfed.social/p/Splines/797893262102038801

Braid Geometry https://pixelfed.social/p/Splines/797916882329430160

Braid Strand https://pixelfed.social/p/Splines/798252244743520392

Braid Assembly https://pixelfed.social/p/Splines/799340150182400358

Braid #FlowOnSurface https://pixelfed.social/p/Splines/799514176049543252

#Milestone5#EggsAndDarts https://pixelfed.social/p/Splines/797069447808333887

#Milestone4#IonicScroll https://pixelfed.social/p/Splines/795361973789834465

#Milestone3#IonicColumn https://pixelfed.social/p/Splines/792803978865652429

#Milestone2 — Classic #IonicEntablature https://pixelfed.social/p/Splines/791021871062069787

#Milestone1#IonicPedestal https://pixelfed.social/p/Splines/790752092700055739
Splines (@Splines@pixelfed.social)

#Braids #3StrandBraids After creating the two #helix curves as described in https://pixelfed.social/p/Splines/797732962403957263, switch to the front view and #project the smaller blue helix on the vertical "wall" of the XZ plane. Hide the original helix. Then switch to the top view and project the larger magenta helix on the "ground" or XY plane and hide the original helix. Now compare the figure in this post with that in the previous post. Both curves have now been #flattened from 3D helix to 2D #sinusoid. When viewed from the front (top-left portion of the diagram), the blue curve is still visible as a #sinusoidal waveform but the magenta appears as a straight line flattened on the ground. When viewed from the top, the magenta curve is still visible as a sinusoid but the blue appears as a straight line clinging to the vertical wall. In the view from side (bottom-left portion of diagram), neither waveform is apparent, and both curves appear as perpendicular straight lines. Only in the perspective view you can see both waveforms, but even here it is clear that they are both flat 2D curves oriented perpendicular to each other in 3D space. Our goal is to convert these two flat sinusoids back into a single composite 3D curve that shows the smaller waveform in the front view and larger one in the top view. In acoustics, a sinusoid represents a pure tone with a single frequency. The tone varies with frequency and its perceptibility varies with amplitude. Musicians and people familiar with acoustic physics will immediately recognize that the blue curve has twice the frequency (or pitch) of the magenta curve, while the magenta curve has twice the amplitude (loudness) of the blue curve. We can divide the period or wavelength into phases. For the blue one, we divide the wavelength into 4 phases of 6 units each and shift the magenta curve left by that amount. Later, we will divide the magenta one into 3 phases — one for each strand, and shift each rightward by that.

Pixelfed
#3StrandBraids #FlowOnSurface

In the top-left, the highlighted magenta portion shows the interface between the #braids assembly and the #IonicScroll from https://pixelfed.social/p/Splines/795276076797088402.

Extract the #profileCurve shown as ABC in the top-right where the interface meets the scroll.

In https://pixelfed.social/p/Splines/794199123072358090, we rebuilt curves from 2nd-degree arcs to 3rd-degree NURBS for smoothness and swept the scroll surface one set of arcs at a time.

Now we have to flow braids on a single surface in one operation. So we need to combine the separate segments into a single NURBS curve. To do that, #explode the profile curve into individual segments, discard the straight portion, and join the curved portions.

Curves and surfaces have a #direction that you can change in the #CAD tool. Check that the direction of the joined curve is A to C, not C to A, and flip it if necessary. Then divide the curve at 120 units starting at A. This is marked by point B. Split the curve AC at B so that AB is 120 units long.

At this point AB is still made up of 5 segments, and exploding it would again decompose the curve into separate segments. So #rebuild AB as a single NURBS curve with 32 sections.

#Extrude AB to get a 48 units wide surface shown in magenta in the top-right. Point D is at the midpoint of AE and lies on the XZ plane.

Slice the channel assembly so that it is 8 units tall, 6 of which will be above the #tectonicSurface for the braid and 2 below. The tectonic surface is shown in the bottom-left as the flat magenta surface on the channel and the curved magenta surface for the scroll neck.

Flow the entire braid and channel assembly along the curved surface lining up points A, D, and E. For the vertical part on the side of the capital, just use the 33 unit tall block from https://pixelfed.social/p/Splines/799340150182400358 and bury 1 unit inside the #ovolo.

This concludes 3-strand braids. Only the non-essential #column #flutes remain.
Splines (@Splines@pixelfed.social)

After ensuring that the object in https://pixelfed.social/p/Splines/795271266191779399 is #airtight, extrude the front and rear planar surfaces by 1 part (8 units) on each end. At the end of this step, you should have a solid #scroll object with a smooth surface except for the flat parts that will butt against the head of the unadorned #capital. We have now concluded the #tectonic portions of the entire #IonicOrder. All that remains are decorative #eggsAndDarts that go on the #ovolo of the capital and the #3StrandBraid that goes on the scroll.

Pixelfed
#Braids #3StrandBraids #MulticoloredBraids

To preserve the ability to print different strands in different colors when #3DPrinting, we must keep them separate. When #CNCMilling a block of wood or other material, we don't need to keep the strands separate.

To accommodate both kinds of output, I suggest that you keep the strands separate until the very end, and perform a #booleanUnion at the last possible stage after making a copy of the separate strands.

The topmost part of the diagram shows what the strands look like after a boolean union. Much of the internal structure is absorbed in the channel block, and overlapping parts of individual strands are eliminated.

The magenta curve from https://pixelfed.social/p/Splines/798252244743520392 is also shown here. Note that the location of the red cutting planes has changed slightly — Instead of 40 units from the origin, the first cutting plane is located at 39 because I ran into another limit that we must avoid.

Also, we need two blocks 120 units and 32 units long (not 24 units as was erroneously mentioned earlier). Turns out that cutting the strands at 32 units from the first cut puts us at 71 units from origin, and we run into another limit that destroys the #airtight properties of the cut solids. To get around that, we place the second cutting plane at 72 from origin to get a block 33 units long. The last cutting plane is at 159 units from origin, and when used with the first cutting plane it gives us a block 120 units long.

The lower portion of the diagram shows individual strands cut using the cutting planes as described above.

Depending on precision, you might or might not see a #nonmanifoldEdge on the second strand when cutting a length of 33 units. With precision set to 1/10 micron, which is ~100 times finer than current high-end #3DPrinters, I got a non-manifold edge.

Sometimes the fix is easy — Just #explode the solid, and rejoin the tiny surface fragments. Experiment with different precision settings.
Splines (@Splines@pixelfed.social)

#Braids #3StrandBraids After we #sweepOneRail with the blue #sweepingCurve on the orange #railCurve for the #braid strand, we cap #planarHoles to get a single #airtight strand. As described in https://pixelfed.social/p/Splines/798015349727305297, the radius of the blue circle is 8 units, and the total height of a strand swept by that circle is 24 units. Half of that is above the #tectonic surface, which is still twice of what #Vignola documented in #RegolaArchitettura. We will apply #nonuniformScaling in the Z direction to reduce the height in half while keeping the length (X) and width (Y) the same. But before we do that we split and discard some of the bottom portion of the strand that is below the tectonic surface and is not needed. The top half of the figure shows the front view of a single strand. The bottom shows the perspective view of the same strand. Note that the orange braid rail starts at the center of the blue sweeping circle which looks like an ellipse in the front view. The orange rail itself looks like a flat sinusoid in the front view, but its beautiful meandering shape is really apparent in the perspective view. The orange rail curve is centered on the "ground" or XY plane, which is also where the #tectonicSurface for the braid is. The amplitude of the orange curve (maximum or minimum from axis of the curve) is 4 units. We need to preserve the geometry of the strand at least up to the bottom of the orange rail. If we split the strand exactly at 4 units below the ground plane, we hit a limit that not all #CAD tools are able to handle. To get around, we extend it past that limit by an arbitrarily small fraction, like 0.2, and discard the portions below. We could have extended it by 0.1 or 0.3 but it wouldn't have mattered. Next, we draw a profile curve for the braid channel which is 32 units wide and its groove is 12 units tall for now. The rims on both sides of the channel are each 8 units wide. Total height of rim and channel is 16.2 units

Pixelfed
#Braids #3StrandBraids

From the #profileCurve in https://pixelfed.social/p/Splines/798252244743520392, extrude a 192 units long solid starting at the origin.

Copy the original strand twice and place the copies 16 and 32 units to the right of the original. The three strands are shown here in orange, white, and green. Because of these shifts, the starting and ending portions of the braid are not usable. So use #cuttingSurfaces 40 units from the origin and 184 units from the origin. This will give you a clean 3-strand braid 144 units long.

For the #capital, we need two sections, one that is 120 units long and another that is 24 units long. So be prepared to split the braid-channel assembly one more time, but not yet.

Before making further cuts, make a copy of the entire 144 units-long braid assembly and save it separately. Then perform a #nonuniformScale with origin as the base point, and scale only in Z to shrink the height of channel from 12 to 6. The entire assembly will now have a height of 8.1 units down from 16.2. The nonuniformly-scaled version is not shown here.

The image on the top-right shows a rectangular profile curve sweeping the same rail curve as before, giving it sharp corners.

The image on bottom-left shows a profile curve derived from sections of the rail curve itself that were cut, rotated, and reflected to form a closed non-planar outline. When we sweep this closed curve on the original rail, we get smooth top and bottom surfaces and sharp edges on the sides.. After you sweep this shape, you will find that the ends are still open.

There is no way to close the holes with what we have discussed so far because the edges are not planar. To fix this, you will have to create #patchSurfaces using the edge curves of the profile on both ends and join all three surfaces. Check for #nakedEdges and #nonManifoldEdges for #airtight fit.

The last image shows a 5-point star with sharp angular lines swept on the same rail curve.
Splines (@Splines@pixelfed.social)

#Braids #3StrandBraids After we #sweepOneRail with the blue #sweepingCurve on the orange #railCurve for the #braid strand, we cap #planarHoles to get a single #airtight strand. As described in https://pixelfed.social/p/Splines/798015349727305297, the radius of the blue circle is 8 units, and the total height of a strand swept by that circle is 24 units. Half of that is above the #tectonic surface, which is still twice of what #Vignola documented in #RegolaArchitettura. We will apply #nonuniformScaling in the Z direction to reduce the height in half while keeping the length (X) and width (Y) the same. But before we do that we split and discard some of the bottom portion of the strand that is below the tectonic surface and is not needed. The top half of the figure shows the front view of a single strand. The bottom shows the perspective view of the same strand. Note that the orange braid rail starts at the center of the blue sweeping circle which looks like an ellipse in the front view. The orange rail itself looks like a flat sinusoid in the front view, but its beautiful meandering shape is really apparent in the perspective view. The orange rail curve is centered on the "ground" or XY plane, which is also where the #tectonicSurface for the braid is. The amplitude of the orange curve (maximum or minimum from axis of the curve) is 4 units. We need to preserve the geometry of the strand at least up to the bottom of the orange rail. If we split the strand exactly at 4 units below the ground plane, we hit a limit that not all #CAD tools are able to handle. To get around, we extend it past that limit by an arbitrarily small fraction, like 0.2, and discard the portions below. We could have extended it by 0.1 or 0.3 but it wouldn't have mattered. Next, we draw a profile curve for the braid channel which is 32 units wide and its groove is 12 units tall for now. The rims on both sides of the channel are each 8 units wide. Total height of rim and channel is 16.2 units

Pixelfed
#Braids #3StrandBraids

With the #rail curve for a #braid strand in https://pixelfed.social/p/Splines/797916882329430160, we can start the construction of a braid that matches the sketch in #Vignola's #RegolaArchitettura shown in https://pixelfed.social/p/Splines/793215298082967733.

The strands for this braid have a radius of 1 part or 8 units. So their diameter is 16 units, and the braid itself is 32 units wide.

To create one strand, we start with a circle of radius of 8 units perpendicular to the tip of the orange curve. We use the orange curve as a #railCurve and the blue circle as the #sweepingCurve in the #sweepOneRail operation.

Note that the circle appears distorted like an oval in all views — front view is on top-left, top view on top-right, right view in bottom-left, and perspective view in bottom-right. That is because the circle is perpendicular to the rail curve, not to any of the "world" coordinate planes. If the sweeping curve does not appear like an angled line in the top view, something is wrong.

After the sweep, close #planarHoles to get a solid strand and, as always, check for #nakedEdges and #nonManifoldEdges to ensure an #airtight object.

Refer again to the middle portion of the top diagram in https://pixelfed.social/p/Splines/793215298082967733 between the two bell shapes of the scrolls. The total width of the #tectonic surface on which the braid will be laid is 4 parts or 32 units wide. The braid has a rim 8 units wide on both sides that rises 6 units above the tectonic surface. Half of the braid should be above the tectonic surface, meaning that the total height of the braid should be 12 units.

If you check the bounding box of this strand, you find that it is indeed 32 units wide as needed, but the height is 24 units. So we have to apply #nonuniformScaling to keep X and Y scale intact but halve the scale in the Z direction. This will reduce the roundness of the strand and cut its height in half to 12 as needed.
Splines (@Splines@pixelfed.social)

#Braids #3StrandBraids We are finally ready to convert the two #sinusoids from https://pixelfed.social/p/Splines/797893262102038801 into a single 3D curve that captures the essential geometry of a #braid strand. First extrude the blue sinusoid into a surface that extends past the magenta sinusoid on both sides. Then draw a bounding box around the blue extrusion and trim the magenta sinusoid that falls outside the bounding box. Discard the bounding box, and extrude the trimmed magenta sinusoid into a surface that extends past the blue extrusion on both sides. Then split either surface with the other. It doesn't matter which surface is split and which is used as a cutting surface. The braid strand lies literally at the intersection of both surfaces. I trimmed the magenta surface with the blue one and deleted the top portion to reveal the curve at the intersection — shown here in orange. In perspective view this curve continuously swerves from left to right and simultaneously from top to bottom as it progresses along the X axis. This single curve has the characteristics of both sinusoids as seen in front and top views. In the side view, this looks like the #infinity symbol. So we have progressed from zero (with #helix), to plus (with #sinusoid), to infinity (with intersection of two #sinusoidal surfaces). Once we have this curve, we can sweep a circle around it to make a round strand. We can change the radius of the circle to make thinner or thicker strands. We can slant the circles to give a "calligraphic" look to the strands. We can use ovals, rectangles, squares, stars, or any closed shape to give different surface properties to the strands — the possibilities are endless. Once you have a closed #airtight strand with capped #planarHoles, make 2 more copies of the same strand. Shift the first copy by 1/3 the wavelength of the magenta sinusoid (48/3 = 16 units) and shift the second copy by 2/3 (48*2/3 = 32 units) while leaving the original one in its place.

Pixelfed
#Braids #3StrandBraids

We are finally ready to convert the two #sinusoids from https://pixelfed.social/p/Splines/797893262102038801 into a single 3D curve that captures the essential geometry of a #braid strand.

First extrude the blue sinusoid into a surface that extends past the magenta sinusoid on both sides. Then draw a bounding box around the blue extrusion and trim the magenta sinusoid that falls outside the bounding box.

Discard the bounding box, and extrude the trimmed magenta sinusoid into a surface that extends past the blue extrusion on both sides.

Then split either surface with the other. It doesn't matter which surface is split and which is used as a cutting surface. The braid strand lies literally at the intersection of both surfaces.

I trimmed the magenta surface with the blue one and deleted the top portion to reveal the curve at the intersection — shown here in orange. In perspective view this curve continuously swerves from left to right and simultaneously from top to bottom as it progresses along the X axis.

This single curve has the characteristics of both sinusoids as seen in front and top views. In the side view, this looks like the #infinity symbol. So we have progressed from zero (with #helix), to plus (with #sinusoid), to infinity (with intersection of two #sinusoidal surfaces).

Once we have this curve, we can sweep a circle around it to make a round strand. We can change the radius of the circle to make thinner or thicker strands. We can slant the circles to give a "calligraphic" look to the strands. We can use ovals, rectangles, squares, stars, or any closed shape to give different surface properties to the strands — the possibilities are endless.

Once you have a closed #airtight strand with capped #planarHoles, make 2 more copies of the same strand. Shift the first copy by 1/3 the wavelength of the magenta sinusoid (48/3 = 16 units) and shift the second copy by 2/3 (48*2/3 = 32 units) while leaving the original one in its place.
Splines (@Splines@pixelfed.social)

#Braids #3StrandBraids After creating the two #helix curves as described in https://pixelfed.social/p/Splines/797732962403957263, switch to the front view and #project the smaller blue helix on the vertical "wall" of the XZ plane. Hide the original helix. Then switch to the top view and project the larger magenta helix on the "ground" or XY plane and hide the original helix. Now compare the figure in this post with that in the previous post. Both curves have now been #flattened from 3D helix to 2D #sinusoid. When viewed from the front (top-left portion of the diagram), the blue curve is still visible as a #sinusoidal waveform but the magenta appears as a straight line flattened on the ground. When viewed from the top, the magenta curve is still visible as a sinusoid but the blue appears as a straight line clinging to the vertical wall. In the view from side (bottom-left portion of diagram), neither waveform is apparent, and both curves appear as perpendicular straight lines. Only in the perspective view you can see both waveforms, but even here it is clear that they are both flat 2D curves oriented perpendicular to each other in 3D space. Our goal is to convert these two flat sinusoids back into a single composite 3D curve that shows the smaller waveform in the front view and larger one in the top view. In acoustics, a sinusoid represents a pure tone with a single frequency. The tone varies with frequency and its perceptibility varies with amplitude. Musicians and people familiar with acoustic physics will immediately recognize that the blue curve has twice the frequency (or pitch) of the magenta curve, while the magenta curve has twice the amplitude (loudness) of the blue curve. We can divide the period or wavelength into phases. For the blue one, we divide the wavelength into 4 phases of 6 units each and shift the magenta curve left by that amount. Later, we will divide the magenta one into 3 phases — one for each strand, and shift each rightward by that.

Pixelfed