I’m excited to share a quick look at our second game mode: Chase Mode, working both on-device and inside Unity 6.4.

https://www.youtube.com/shorts/s599Hp8Wgms

In Chase Mode, every time you place a shape, a moving target travels to a new random spot on the grid. If the target is sitting in a row, column, or sub-grid that you clear with your move, you catch it.

#Unity3D #Unity2D #GameDev #IndieGameDev #MobileGameDevelopment #GameDesign #Shaders #ProceduralArt #iOsDevelopment #AndroidDevelopment #BuildInPublic

Chase Mode Gameplay: Our 2nd Game Mode Running on Mobile and Unity 6.4 #gamedevelopment

YouTube

Working on Bubble Mode UI for my block-puzzle game. Bubbles are the main objective, but score still matters for leaderboards.
Right now the score is in the top-left corner. For a bubble-focused mode, does that placement make sense?

Would love quick UI feedback.

#gamedev #indiedev #gameui #uxdesign #buildinpublic #madewithunity #unity3d #unity2d

You can now go and follow along with this free beginner #Unity2D course on Udemy: https://www.udemy.com/course/flappy-bird-from-scratch-unity6/ #gamedev #tutorial #freecourse

Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.

More updates soon.

https://www.youtube.com/watch?v=yX3EisM75ew

#unity3d #unity2d #shadergraph #unityui #gamedev #techart #IndieDev #indiegamedev #blockpuzzle #gamedesign #shaders #proceduralart #gameui #madewithunity #appdevelopment #buildinpublic

Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

YouTube

Improved the look of the draggable items and started exploring ways to make them more color-blind friendly.
Still learning, so feedback from color-blind players would really help.
Also polished the disappearing animation and prepared the system for adding more variety.

#Unity3D #Unity #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic

I’m thrilled to share the new App-UI-style theme for our block puzzle game, and I’m so happy with how it gives the entire puzzle a cleaner, more modern look — almost like a polished mobile app rather than a traditional game.

#Unity3D #Unity #Unity2D #ShaderGraph #UnityUI #GameDev #TechArt #IndieDev #IndieGameDev #BlockPuzzle #GameDesign #Shaders #ProceduralArt #GameUI #MadeWithUnity #AppDevelopment #BuildInPublic #PrimeTween #VContainer

Wooden Theme Reveal | Theming Architecture powered by Shaders, Particles, and Procedural Art

Seeing the Neon and Wooden themes side by side has been especially satisfying. Each theme redefines elements like the progress bar, grid, boosters, combo messages etc, while preserving structure and usability.It’s a glimpse into how deeply customizable the overall theming pipeline has become.

#Unity3D #Unity2D #ShaderGraph #GameDev #TechArt #IndieDev #GameDesign #MadeWithUnity #BuildInPublic

This little red ship has been asleep for 7 years.
Time to wake it up. 👾

Devlog soon (probably)

#indiedev #gamedev #pixelart #shmup #unity2d