Just added 16k² large format print output for most effects. That's-a big PNG! Some effects, like distortions that use full-canvas texture sampling, are not compatible. The feature works by splitting up the canvas into tiles, and sending tiled coordinates to the #shaders. Luckily, most of the effects work fine when rendered as tiles, so we have pretty good coverage for this new feature.

Tempted to get into fragment shader art (think shadertoy, bonzomatic, shader showdown). Where could I find resources to learn principles/tricks/approaches to get me started?

Is there a big forum or server where people hang out and post tutorials, or is it all scattered across youtube videos and code comments?

#AskFedi #shaders

waiting room

Noisedeck.app
water sample

Noisedeck.app
the fabric

Noisedeck.app
forest floor

Noisedeck.app
sparkling wigglers

Noisedeck.app
vibrant flow

Noisedeck.app
liquid crystal descent

Noisedeck.app
Anime Elements And Transitions | 2D Textures & Materials | Unity Asset Store

Elevate your workflow with the Anime Elements And Transitions asset from FXMonster. Find this & more Textures & Materials on the Unity Asset Store.