Excited to share progress on the PGC build, recently presented at Pocket Gamer Connects London. The focus was on solid iOS support across both iPhone and iPad, smoother navigation, sound selection, haptics, preferences, real stat tracking, and refining drag-and-drop.

https://www.youtube.com/watch?v=8g8jBw0NsG4

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PGC London Build Update: Navigation, Audio, UI & Gameplay Refinements

YouTube

Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

In previous updates, I mostly shared theme visuals without showing real gameplay. This time, the core systems are finally coming together.

More updates soon.

https://www.youtube.com/watch?v=yX3EisM75ew

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Block Puzzle Reaches Fully Playable Core Loop on Mobile, Set for Pocket Gamer Connects London 2026

YouTube

Users: “How many animations are we going to have?”
Me: YES.

Finally got the hide-animation system for grid cells feeling right.
Block icons will be category-based too to appeal to different player types; currently testing chess and animal sets.

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I’m thrilled to share the new App-UI-style theme for our block puzzle game, and I’m so happy with how it gives the entire puzzle a cleaner, more modern look — almost like a polished mobile app rather than a traditional game.

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Excited to share a look under the hood at the neon-inspired theme I’ve been designing and developing for my superset block-puzzle game. I

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🎥 Check out the video to see dozens of unique procedural blocks in action. Each one holds the potential for thousands of visual variations, all driven procedurally.

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