https://video.1146.nohost.me/videos/watch/bc50ca52-1cf9-43e1-a036-b7407f109c76


There's one, how should I say it, over-sight in the #rigify arm rig in #blender that just drives me bonkers.
It is how the arm twist bones do not do a full twist, rather it stops 1/3rd short. (pictured 1)
If the last twist bone copied the full rotation, the bone connects to the elbow so much better. (pictured 2)
How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.
Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .
#3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender
Aw why can't my cat sit correctly
I did use the humanoid rig rather than the cat rig, but the spine is identical in both rigs. I'm guessing either my torso is too short or I just didn't place the spine bones in the right places.
#3dmodeling #blender #indiegamedev #gamedevelopment #3dgraphics #rigging #rigify #3dtopology #catanatomy #3dart
Playing around with the new `skin_eye` rig in Rigify, as part of my search for a universal humanoid rigging workflow.
I wrote a whole article about it: https://medium.com/@oddlyshapeddog/how-to-rig-eyes-with-eyelids-in-blender-3-x-4-0-using-rigifys-skin-eye-rig-f8198943a83b
CW: cartoon eyeball
#Blender #blender3d #Rigify #eyerig #blendertutorial #obscurehashtag