A 3d model I made based on concept art by Jeff Zugale.

Enjoy.

#sciart #scifiart #lightwave #3dmodeling

I've set up a whole scene, the most complex (and heavy, both technically and symbolically) scene so far, involving:

- A 2km desert dune landscape, built using GEO nodes (an asset library I found online), then heavily sculpted, including the stenciling of a 100-meter-diameter sigil of Lilith on the sand at the center of the desert landscape.

- A cathedral, whose model, "abandoned chapel", I found online, then imported, scaled up a bit (to make it more of a cathedral) and added a bunch of lights to it (especially at its interior, as well as to the tower and its christian cross), placing it over one of the corner mountains from the desert dune landscape.

- A masculine figure in robes standing up there, at the tower.

- The 3d model from my earlier posts, the red-haired winged vampiress figure in red leather dress I modelled after Lilith, now upscaled (number is on purpose) 666 times her initial size (if you consider Genesis 6 and Enochian apocrypha, the "biblically-accurate angels", as well as their, uhm.. "darker" counterparts, wouldn't measure 1.65m like the average modern Homo sapiens; Adam himself is said to measure dozens of meters, so was the True First Woman who's not the virgin mary-like submissive eve).

The final scene is... Well, quite unpublishable, I'm afraid. For starters, the scene I set up is extremely and purposefully blasphemous, and ended up pornographic as well (even with the nudity covered by the long leather dress)... Why, would you ask? Let's say the chapel's tower, full with its wooden christian cross, ended up helplessly serving another, more "unorthodox" purposes...

What I can post, perhaps, is a cut of one of the cameras, closing up at the chapel.

#ArsRitualisTemplii #occultart #3dmodeling #blender
Voxel Space

Terrain rendering algorithm in less than 20 lines of code

VoxelSpace
Short but expressive animation rendering featuring my attempt on simulating tapetum lucidum (i.e. black eyes until light reaches them, then they glow greenish). Had to extensively modify the Antonia Polygon model to assign a fully reflective material to the surface at the back of the eyes (which would be the retina).

I tried to add a displacement modifier to the short bob-style hair (which is a solid mesh instead of using hair particles) so it'd become more hair-like, but the way I tried to use X axis instead of normal axis ended up affected by the head tilting, glitching as she turns her head towards the viewer. Turns out this X axis isn't (or doesn't seem to be) the local X axis.

I was working on a more complex scene, a scene of which takes almost 4GB while rendering (because it involves two different models, a feminine dress and a masculine robe/cloak, two hair meshes, a pentagram circle of invocation and flames simulated using hair particles, marble ground and multiple camera takes, including a pair of cameras working as the man's eyes pointing at whatever direction he's looking at a given moment), but then I couldn't help myself but to proceed to a side project in order to make her eyes more of... well,
her eyes, this uncanny mixture between the deep gaze of the uttermost void and the eerie reflective gaze typical of owls' (and other nocturnal creatures') eyes.

Technical details: rendered using Blender 3.6.22 Eevee with composition dependent on the depth pass, post-processed using ImageMagick (
magick mogrify -path ./noisy -attenuate 3 +noise uniform +sigmoidal-contrast 1 -modulate 100,110,100 *.jpg), then compiled as a video using FFMPEG (ffmpeg -r 15 -f concat -safe 0 -i <(find -iname "*.jpg" -not -size 0 -printf "file '$PWD/%f'\n" | sort -h -t_ -k 2) -r 15 -c libx265 -pix_fmt yuv420p -crf 15 animation_202605290710.mp4).

#ArsRitualisTemplii #wip #3dmodeling #animatedshort #animation #3d #Blender #occult #occultart #Lilith
Akira's Tetsuo (2021), based on a drawing by Dom Murphy.

Modeled the base shapes using MoI 3D, sculpted details in ZBrush, rendered using Octane in Blender.

↔️ Swipe to see work-in-progress stages.

#anime #manga #cartoon #CharacterDesign #design #artwork #sculpture #3DArt #3DModeling #3DArtist #illustration #illustrator #fantasy #picture #digital #style #art #artist #arts #arte #designer #GraphicDesign #NoAI #3D #3DRendering #CGI #Blender #B3D #DigitalArt #ArtLovers #MastoArt #FediArt #MastodonArt #CreativeToots #ArtistsOnMastodon

The finished 3d model I made based on concept art from PenguinkStudio.

Check out his work.
https://www.facebook.com/profile.php?id=100054653925333

Hope you all enjoy.

#lightwave #scifi #3dmodeling #scifiart

One of my past 3d models. This one inspired by the ships from the I-War game.

Enjoy.

#3dmodeling #scifi #lightwave

✈️ Airbus A330-200 1:500 - FDM β€’ STL files
➑️ Download 3D print model: https://cults3d.com/:511128
πŸ’‘ Designed by @Herisuprapto

@cults3d #modelcollector #3dmodeling #airplanelovers #madeinindonesia

Airbus A330-200 1:500 - FDM

The Airbus A330-200 is a versatile, wide-body twinjet known for its excellent range capabilities that make it a favorite for long-haul international routes. Its shorter fuselage compared to the -300 variant allows it to carry an optimal balance of payload and fuel, often utilizing the Rolls-Royce Trent 700, General Electric CF6, or Pratt & Whitney PW4000 engine options. This model is printed using an FDM printer, I hope you like it, thank you. Here’s what each label means: - FDM: Printed on an FDM machine. These versions have lower detail, no panel lines, no engine blades, and use thicker walls. - SLA 1: Printed on an SLA machine. These include antennas, include engine blades, have thinner walls, but still do not have panel lines. - SLA 2: Same as SLA 1, but with added panel lines for higher surface detail.

Cults 3D