There's the "File > Link..." thing which I'm aware links to the external .blend file without creating a copy, but then this (seemingly) means that every change I do to Lilith's character is likely going to alter the original file.
I'm also aware of how Object ≠ Mesh/Armature/etc and how two objects can share the same mesh while having different properties for the Blender Object. For example, I managed to do a setting where two simultaneous Liliths had different poses at different locations while sharing the same Meshes and Armatures (Edit: I kept the different armatures, only reusing the meshes), but I did this by first duplicating the entire hierarchy then manually assigning from the cloned ".001" Meshes/Armatures to the original ones, followed by me using "Clean Up Recursive Unused Data-Blocks" which GC'd the ".001" Meshes/Armatures and proved both Liliths continued holding their independent configurations in the scene.
While I'm using the term "scene", I mean a setting within single .blend file, because it turns out I don't really know how to use the Blender's "Scene" feature. For every different scene, I either use a different animation frame or I save it as a separate .blend file; often it's the latter situation, with my project folder growing with different (and, mostly, redundant) .blend files. Because I'm risking running low on HDD storage (every file weights ~50MB, only because I'm using the "compressed" checkbox, and the file grows especially if I add a self-portrait MB-Lab Man I built separately), I must learn how to use the "Scene" and the "Link" features.
For the "Link..." menu, it seems to me that I must "Link..." just the data-blocks (Meshes and Armatures), while adding the Blender Objects as "Append..." so the pose and other object-wise data can change without reflecting from/to the "Base_Her.blend". But, then, it the way I built this character ended up too complex for me to do this manually, because there are at least seven different meshes nested two levels deep, and two armatures. Maybe the "Link..." menu does it automatically and I'm not knowing how to use it properly?
As for the "Scene" feature, I once tried to add a blank scene to the file, but then I didn't know how to make an object with a reusable mesh from the first scene. How it's supposed to be used, exactly, especially for the kind of scenery and character I've been working with? Is using it mostly a native thing, or other artists rely on add-ons to deal with such a feature?
Most tutorials in this regard are on Youtube and I purposefully don't use Youtube (not even the alternative front-ends, I've been boycotting Youtube for years).
#askfedi #3dmodeling #3d










