nevermind I am clearly a little bit Stupid (TM). Does anyone have a decent idea how to get the animation/pose from a #Mixamo animation (exported without skin) from its armature to a separate one in #Blender? Trying to get a basic idle pose/animation set up with the existing armature and model, and I have no idea what I'm doing >.<
The Mixamo fbx file was created after I imported the same fbx file that I'm importing into Unreal.










