How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

#3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

Mockup of #Meatcar, an imaginary "Doom meets Outrun" SNES game. I stole the sky design from a Zdzisław Beksiński painting.

👁️ Hidden for mild body horror.

Mostly painted in #sketchbook, then shrunk down to 256x224 with no interpolation, then vertically scaled by 7/8 to match the SNES' pixel ratio. #retrographics #snesgraphics #indieconceptart #indiedev #indiegamedev #horror #bodyhorror #doom #beksinski