Tomorrow.
Tomorrow.
Coming back to my old diffusion limited aggregation setup in #Blender. With the new PC (well, last-year new), I can now easily ramp it up to 12+ million particles.
Link to the explanation: https://artsnscience.eu/diffusion-limited-aggregation/
After figuring out a normal issue my procedural diamond generator is finally done, pretty happy with the result compared to an artist-made reference.
Now onto figuring out if we can achieve similar effect in real-time.
Space colonization, contrary to popular believe, is already a thing. You find it everywhere in nature!
https://medium.com/@jason.webb/space-colonization-algorithm-in-javascript-6f683b743dc5
Inspired by this great blog post, I decided to implement a simple particle simulation myself in #GeometryNodes, and its surprisingly fast to simulate. As long as you stick to particles, and don't try to merge them into curves...
Evening doodle: simulating #chladni plates in #GeometryNodes in #Blender. 600k particles seem to be the real-time limit for my CPU.
This code was a great help for my implementation: https://github.com/NadineSoliman/Chladni-Plates-Simulation-
There has to be some method of creating a curve in #geometryNodes from two vectors (in this case, raycast start and raycast hit) that I'm not aware of because it is stupidly convoluted.
Like, yeah, there's the Curve Line primitive, but it does not accept field types, which the Raycast returns.
I have been working multiple month on my #UE5 #environment project, and a lot #materialMaker with this
https://www.artstation.com/artwork/qJga5D
This means finally: I have now time again for some really cool #godot projects,
mainly #liblast, this is sure, but also again some more work on my own game, #goddel
#Unreal #EnvironmentArt #gameart #landscape #terrain #texture #TechnicalArt #GeometryNodes #Blender #b3d
Does round brilliant cut diamonds reflect light internally much better than other potential variations?
Armed with modern technology (blender cycles and geometry nodes) I spent a few nights building a procedural diamond generator to compared with reference models.
Yes, Tolkowsky's PhD is legit, just a small amount of shape difference yield entirely different internal reflection characteristics.
(same materials and similar no. of tris are used in both examples)
🔵 Sphere Patterns with Geometry Nodes || SMGS -03
Link - https://youtu.be/eOcq3Xvi3SU?si=iLm7Qd4iGq_BGmzJ
#b3d #geometrynodes #Blender #MotionGraphics