Hexágonos con Nodos de geometría en Blender 🔶
#blender #blender3d #geometrynodes #3dart

Procedural clouds update is out 😊.
Up to 3x faster than before.
https://wolfmarket.gumroad.com/l/sky

#b3d #geometrynodes

I'm happy to release an update to my Sky generator😁.
- 3x speedup in rendering clouds.
- easier to use parameters.
https://superhivemarket.com/products/sky

#b3d #geometrynodes

Coming back to my old diffusion limited aggregation setup in #Blender. With the new PC (well, last-year new), I can now easily ramp it up to 12+ million particles.

Link to the explanation: https://artsnscience.eu/diffusion-limited-aggregation/

#B3D #GeometryNodes #ProceduralArt

After figuring out a normal issue my procedural diamond generator is finally done, pretty happy with the result compared to an artist-made reference.

Now onto figuring out if we can achieve similar effect in real-time.

#b3d #blender #geometrynodes

Space colonization, contrary to popular believe, is already a thing. You find it everywhere in nature!

https://medium.com/@jason.webb/space-colonization-algorithm-in-javascript-6f683b743dc5

Inspired by this great blog post, I decided to implement a simple particle simulation myself in #GeometryNodes, and its surprisingly fast to simulate. As long as you stick to particles, and don't try to merge them into curves...

#Blender #B3D #Simulation #ProceduralArt

Evening doodle: simulating #chladni plates in #GeometryNodes in #Blender. 600k particles seem to be the real-time limit for my CPU.

This code was a great help for my implementation: https://github.com/NadineSoliman/Chladni-Plates-Simulation-

#B3D #Simulation #ChladniPlates

There has to be some method of creating a curve in #geometryNodes from two vectors (in this case, raycast start and raycast hit) that I'm not aware of because it is stupidly convoluted.

Like, yeah, there's the Curve Line primitive, but it does not accept field types, which the Raycast returns.

I have been working multiple month on my #UE5 #environment project, and a lot #materialMaker with this

https://www.artstation.com/artwork/qJga5D

This means finally: I have now time again for some really cool #godot projects,
mainly #liblast, this is sure, but also again some more work on my own game, #goddel

#Unreal #EnvironmentArt #gameart #landscape #terrain #texture #TechnicalArt #GeometryNodes #Blender #b3d