I've been repetitively running through an exercise to model a character from the #defaultcube in #blender, and now I'm using #autorigpro and #realmotionpro to utilize its #mocap library. Here's today's animation of #melee #attacks. Full disclosure, I'm really enjoying the #halfsword demo on #steam so I modeled a sword for this set of animations. Lots of improvement needed for the face. I'm also not trying to be precious about texturing, yet. the goal is model to animation asap.
I've been doing a 60 minute limit for modelling characters in #blender and then using the very cool #realmotionpro add-on to access 400+ animations for #rigify ... then I did a #geometrynodes thing to create an array and randomize Z rotation... fun! #chickendance