How to animate a non-humanoid bipedal monster in less than 1 minute: download a humanoid animation from #mixamo and only use the bones you need.

Photobashed textures, AO baked to vertex colors. For my side project #Meatcar .

#3dmodel #3dmodeling #rigging #rigify #retro3d #retro3dgraphics #gamedevelopment #indiegamedev #blender

From a fan translation of the Star Fox Mission Files, translated by mightyandross64 on Reddit.

#starfox #gaming #retrogaming #retro3d #retro3dgraphics #snes #nostalgia

Made for a modeling jam. I was hoping to animate it but I ran out of time. I was going to set the texture filtering to linear like I usually do with N64-style models, but I kinda like the pixelated look.

#blender #3dmodeling #gamedevelopment #gamedev #retrographics #retro3d #psxgraphics #psx #psxart #lowpoly #cyberpunk

Deserted robots II Metallic season

And this is my scene based on MechWarrior 2 (Ms Dos). Somewhere in space, there is a planet. It is only sand on this planet. Mountains with sand. And plains with sand. Such a planet-desert. You patrol this planet. And walking in the plains. You accurate made steps with your robot.

#blender #digitalart #3dart #lowpoly #robots #mechwarrior #desert #space #retrogame #simulation #arcade #ufo #vhs #actionmovie #bmovie #486dx2 #msdos #retro3d #3daction

selfie with cat and succulent, 2025, 1507 tris

Thanks everyone for the help with modeling the cat!

#retrographics #retro3d #3dart #n64graphics #psxgraphics #blender #unity3d

continua il mio viaggio nel rendering fine 80s e anni 90s una lieve post produzione er riordinare e tagliare via elementi du spurio.
#retro3d #3d #vintage3d

#screenshotsaturday on Sunday because I missed it yesterday 😅

Overall I did not found that much time as I would like to work on this project. But some progress is better than nothing

#godotengine #3dart #retrogame #retro3d #lowpoly #lowres #godot #gamedev #gameasset #gameart

“So you chose a retro 3d look because you thought it would be easier but you still can’t texture” is a blog post I could benefit from if it exists? #gamedev #retro3d
I noticed that the sprite positioning of my custom #raycasting #renderer was not working correct (see first video). The sprites were slightly moving when the camera was moving and the angle changed.
Fortunately, I was able to fix this, but it caused be some headache and vector geometry functions to fix this.
#gamedev #retro3d