GitHub - rudransh61/Physix-go: A simple Physics engine in GoLang

A simple Physics engine in GoLang. Contribute to rudransh61/Physix-go development by creating an account on GitHub.

GitHub
"Genesis is a new #physicsEngine and #simulation platform, developed through a 24-month collaboration across 20 research labs. Built in pure #Python, it performs 10-80 times faster than existing GPU-accelerated platforms like Isaac Gym and MJX, achieving simulation speeds up to 430,000 times faster than real-time." https://genesis-embodied-ai.github.io/
Genesis

The Nature of Code is an online book by Daniel Shiffman about coding all kinds of cool simulations in Processing.

https://natureofcode.com/

#procgen #processing #p5js #computationalbiology #physicsengine #cellularautomata #generativeart #genart

Nature of Code

Simulating Natural Systems with JavaScript

Hello to everyone in the game development and graphics rendering community! I've encountered a specific issue, a 'BVH black hole', within a SAH-constructed BVH tree. This phenomenon refers to a very specific, small spot where an excessive number of BVH Nodes or triangles within these nodes accumulate, causing a significant drop in frame rate during applications such as ray casting. Has anyone else experienced a similar situation or have any potential solutions or advice? All input is greatly appreciated. Let's get a discussion started! #BVH #3DRendering #PhysicsEngine #GameDev #PerformanceIssues #RayCasting

Well... I have no bloody clue what I did wrong .-.

#physicsengine #vala #gamedev

So I was going to ditch the idea of a #physicsengine engine for #virgil and using either #box2c or physac, box2c is still in development and physac is not super accurate so in classic Alex fashion... Fuck it lets #reinventthewheel again!

I need to stop the mentality of 'it must perform perfectly' when I'm not even at version 1.0, yes 1.0 will release with bugs and slower performance but I can't push it off forever, think it's time to set a goal, version 1.0 in 1-2 months.

#gamedev #vala