Teleporty2D: A Powerful Teleportation System for Unity #Teleportation #Unity #Gamedevelopment #2Dgame #Playermovement #Aimovement #Gamemechanics #AssetStore
https://u3dn.com/packages/teleporty2d-a-powerful-teleportation-system-for-unity-247423
Teleporty2D: A Powerful Teleportation System for Unity #Teleportation #Unity #Gamedevelopment #2Dgame #Playermovement #Aimovement #Gamemechanics #AssetStore
https://u3dn.com/packages/teleporty2d-a-powerful-teleportation-system-for-unity-247423
Finally, finally, finally, after more than 16 months of looking for a publisher, implementing requested changes, and polishing the formatting (and a little bit of procrastinating), my first scholarly article has been published!
https://paidia.de/control-mechanisms-in-computer-and-video-games/ #vintrospektiv #gaming #joysticks #keyboards #controllers #controlmechanisms #gamemechanics #gamemechanisms
Implemented player camera movement. Now walking doesn’t feel like just a camera anymore — it actually feels real. 🤗
#fps #gameplay #gamedev #indiedev #godot #godotEngine #SteamGame #roguelike #gamemechanics #cameramovement #playercontroller
Infinite Scrolling Background for Unity #Infinitescrollingbackground #2D #3D #Gamedevelopment #Unity #Scrollingbackground #Shootemup #Arcade #Action #Gamemechanics #AssetStore
https://u3dn.com/packages/infinite-scrolling-background-for-unity-269130
Games can take different approaches to level-based skill systems, but they need to work with their core gameplay loops rather than against them.
Pokemon, Diablo 4, and Starfield are each examples that promote different types of interactions.
https://scottfinegamedesign.com/design-blog/2024/1/7/diabloxstarfield
USPTO Nullifies Nintendo’s "Summon and Fight" Patent Claims
Nintendo's patent for summoning characters in fights is rejected by USPTO. This affects 26 claims and is based on older patents.
#NintendoPatent, #USPO, #GameMechanics, #IntellectualProperty, #GamingNews
https://newsletter.tf/uspto-rejects-nintendos-summon-fight-patent/
Nintendo's patent for summoning characters in games has been rejected by the USPTO. This is because the idea is similar to older game mechanics.
#NintendoPatent, #USPO, #GameMechanics, #IntellectualProperty, #GamingNews
https://newsletter.tf/uspto-rejects-nintendos-summon-fight-patent/
How can game designers keep players entertained for long as possible?
RPGs show how goal density is important for game development — at any given point in time, a player needs to have a goal that is immediately attainable.
https://medium.com/ironsource-levelup/secret-power-of-rpg-mechanics-b618c09556d8
The 'Nesting Continuity Protocol' is my answer to the "one-hit-kill" problem. You might shatter the outer porcelain shell, but a smaller, swifter unit emerges from the wreckage. It changes the scale of the fight instantly.
Designer Challenge: How do your players react when the "corpse" of their enemy stands back up, half the size and twice as fast?
Wing-it for https://bsky.app/profile/runescail.bsky.social
While Casino Imps are the weakest of the Casino's Staff, they can feel the gaze of everyone who looks at them. The Suits have differences, but because of the aforementioned weakness, it really only matters to Casino Imps
#Wingit #Transformation #TGTF #Human #Imp #gambling #instantloss #exhibitionism #gamemechanics