I feel like having a block of code labeled "Handle wedging" means I'm a bad physics programmer... lol #physicsEngine
GitHub - google-deepmind/mujoco: Multi-Joint dynamics with Contact. A general purpose physics simulator.

Multi-Joint dynamics with Contact. A general purpose physics simulator. - google-deepmind/mujoco

GitHub
How One Line Of TF2 Code Ruined This Simple Feature

Ever encountered a minor annoying bug in a video game? How about one dating back to 2018? Usually, you have no hope of fixing it, but this time is different. [Joey Cheerio] shows the first-time pro…

Hackaday
How One Line Of TF2 Code Ruined This Simple Feature

Ever encountered a minor annoying bug in a video game? How about one dating back to 2018? Usually, you have no hope of fixing it, but this time is different. [Joey Cheerio] shows the first-time pro…

Hackaday
GitHub - rudransh61/Physix-go: A simple Physics engine in GoLang

A simple Physics engine in GoLang. Contribute to rudransh61/Physix-go development by creating an account on GitHub.

GitHub
"Genesis is a new #physicsEngine and #simulation platform, developed through a 24-month collaboration across 20 research labs. Built in pure #Python, it performs 10-80 times faster than existing GPU-accelerated platforms like Isaac Gym and MJX, achieving simulation speeds up to 430,000 times faster than real-time." https://genesis-embodied-ai.github.io/
Genesis