Polygon Collider 2D Solver: Simplify Complex Collisions #Unity #Polygoncollider2Dsolver #Box2D #Physicsengine #Collisiondetection #Concaveshapes #AssetStore
https://u3dn.com/packages/polygon-collider-2d-solver-simplify-complex-collisions-224620
Polygon Collider 2D Solver: Simplify Complex Collisions #Unity #Polygoncollider2Dsolver #Box2D #Physicsengine #Collisiondetection #Concaveshapes #AssetStore
https://u3dn.com/packages/polygon-collider-2d-solver-simplify-complex-collisions-224620
#SubatomicParticles. Is this #PhysicsEngine, #ParticleEffects, #GameMechanics or #QuantumMechanics?
#ConceptArt for #EarthenDirtSim, an upcoming #FOSS #OpenSource game about #Solarpunk #Gardening & #SoilLife 🌱 https://gitlab.com/vrtxd1/Earthen
🌚 #DarkMode
📱 #HandDrawn w/ #dotpict
🏳️ #PublicDomain license
🗓️ Wed 11 Jun 2025
🩷 Thanks for all the likes, feedback, boosts & follows
#Earthen #DirtSim #GameDev #PixelArt #DigitalArt #Godot #GodotEngine #LibreCulture #Sustainability #Science #AltText
Particle Based Physics Engine in Golang
https://github.com/rudransh61/Physix-go
#HackerNews #ParticlePhysics #Golang #GameDevelopment #PhysicsEngine #OpenSource #CodingProjects
e495 — Personal Planetarium
e495 with Michael and Michael on personal #planetariums, digital #doppelgängers, #agentic #AI acceleration, and a whole lot more!
https://media.blubrry.com/gamesatwork/op3.dev/e,pg=6e00562f-0386-5985-9c2c-26822923720d/gamesatwork.biz/wp-content/uploads/2024/12/E495.mp3Podcast: Play in new window | Download (Duration: 43:08 — 59.8MB) | Embed
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Genesis, a new versatile physics engine, offers unprecedented simulation speed & text-to-world generation for robotics & AI research. #Robotics #Genesis #PhysicsEngine #AI #MachineLearning #DeepLearning #GenAI #RoboGen #CMU #CarnegieMellon #OpenSource #AIResearch #Metaverse
https://winbuzzer.com/2024/12/20/new-genesis-ai-simulator-makes-robot-training-81x-faster-xcxwbn/
The Nature of Code is an online book by Daniel Shiffman about coding all kinds of cool simulations in Processing.
#procgen #processing #p5js #computationalbiology #physicsengine #cellularautomata #generativeart #genart
Well... I have no bloody clue what I did wrong .-.
So I was going to ditch the idea of a #physicsengine engine for #virgil and using either #box2c or physac, box2c is still in development and physac is not super accurate so in classic Alex fashion... Fuck it lets #reinventthewheel again!
I need to stop the mentality of 'it must perform perfectly' when I'm not even at version 1.0, yes 1.0 will release with bugs and slower performance but I can't push it off forever, think it's time to set a goal, version 1.0 in 1-2 months.