The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:

- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.

- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.

Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics

Calling all programmers!

Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco

Learn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026

Next week, 3D on the Web is back!

Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.

Learn more & register: https://www.khronos.org/events/3d-on-the-web-2026
#glTF #3D #graphics #programming #WebGPU W3C #WebGL

Interactive 3D model of the Voron Trident 3D Printer now live.

Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.

Details + link: https://salemdata.net/johnpress/?p=530

#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD

Explaner:

Why "Land of Assets" Standardizes on glTF for the Master Asset

https://benhouston3d.com/blog/why-land-of-assets-standardizes-on-gltf

#3d #gltf #landofassets

#gamedev progress:

I've spent the last couple of evenings implementing a #GLTF 2.0 parser to support animations. Today I've achieved the first step towards that goal and can now load meshes from .glb files.

#rust #geometry #dev

I'm currently implementing a #gltf parser to load model with animation. The documentation specifies that the input accessor of the sampler must have its min/max defined. But I cannot find any reason for this so far. Maybe I'll find out later on when I come to the actual implementation of animations.

Anyone got knows more about this? I'm considering skipping this for the moment as it's a bit awkward to express in the type system.

#gamedev #3d

We are seeking short talks, demos, and presentations that showcase real world use of #WebGL, #WebGPU, #glTF, and #Gaussian Splatting on the web for the 3D on the Web special event during the week of GDC.

If you are building something interesting and would like to share it with the community, we would love to hear from you. Please note that sales forward presentations are unlikely to be selected.

To submit a 10 minute talk or demo, please email your description to [email protected]

RE: https://fosstodon.org/@thekhronosgroup/116007149188296167

The Metaverse Standards Forum is proud to have been a a facilitator in getting this new Gaussian Splatting storage extension in glTF started!
#Gaussian #Splats #glTF #interoperability