We are live at #AWE2026! Come see us in Booth #1041 and talk to us about the latest news for glTF, OpenXR, Vulkan and the OMBI Sneeze metaverse browser. We also have cool luggage tags you can pick up.

Learn more about Khronos' activities at AWE: https://www.khronos.org/events/highlights2/awe-2026
#glTF #OpenXR #Vulkan #XR #gaussian #splatting #volumetric #KTX #spatial

#glTF
Khronos Launches Initiative to Extend glTF for Volumetric Media.

https://www.khronos.org/blog/khronos-launches-initiative-to-extend-gltf-for-volumetric-media

Khronos Launches Initiative to Extend glTF for Volumetric Media

Any interested organizations are invited to join Khronos to help define new glTF capabilities to enable interoperable volumetric capture, streaming and playback

The Khronos Group
Introducing glTF 2.1 with Complex Scenes

Since the release of glTF™ 2.0 in 2017, the format has matured into a rich ecosystem spanning mesh compression, texture optimization, 3D Gaussian splats, and more. Today, the Khronos® 3D Formats Working Group is excited to announce plans for glTF 2.1: a focused, backward-compatible revision of the core specification, built around a single motivation — making glTF work as well for large, composed scenes as it already does for single assets. E

The Khronos Group

Khronos has formed a Volumetric Media Subgroup to extend glTF for interoperability across the volumetric pipeline — capture, encoding, streaming, and playback. The effort includes a liaison agreement with the Volumetric Format Association, which will adopt glTF as its primary format for future specifications.

Any organization is welcome to join and contribute. Full details at the link.

https://khr.io/1o3
#glTF #Khronos #Volumetric #OpenStandards

New example for 3D animation in Defold 🎬

Learn how to play model animations using assets from the @quaternius Universal Animation Library.

It’s a simple starting point for working with animated characters - check it out if you’re exploring 3D in Defold!

https://defold.com/examples/animation/3d_animations/

#MadeWithDefold #gamedev #indiedev #3D #gltf #animation

glTF is evolving!

If you use glTF (or plan to), read through the list of improvements and feel free leave feedback (GitHub).

If you're using glTF in Unity, let me know what new features you're most excited about.

https://www.khronos.org/blog/introducing-gltf-2.1-with-complex-scenes

#Unity3D #glTF

Introducing glTF 2.1 with Complex Scenes

Since the release of glTF™ 2.0 in 2017, the format has matured into a rich ecosystem spanning mesh compression, texture optimization, 3D Gaussian splats, and more. Today, the Khronos® 3D Formats Working Group is excited to announce plans for glTF 2.1: a focused, backward-compatible revision of the core specification, built around a single motivation — making glTF work as well for large, composed scenes as it already does for single assets. E

The Khronos Group

The Khronos Group has announced glTF 2.1, a backward-compatible revision of the core spec focused on one goal: making glTF work as well for large, composed scenes as it does for single assets.

New in 2.1: external asset references, scene packaging, bounding volume hierarchies, thumbnails, 64-bit GLB, and more...

Spec development is open on GitHub. Learn more: https://www.khronos.org/blog/introducing-gltf-2.1-with-complex-scenes

#glTF #Khronos #3D #OpenStandards #spatial #BIM #geospatial

Added a bit of animation support to my WebGPU library using @donmccurdy 's glTF-Transform and @tojiro 's gl-matrix.

#webgpu #wgsl #graphicsprogramming #javascript #webdev #webdevelopment #genart #creativecoding #digitalart #3d #cgi #shaders #generativeart #gltf

We’ve refreshed nd enhanced the descriptions for the two new examples to help you explore 3D workflows in Defold 👀

🧱 Unlit Material - a simple non-lit material setup with custom shaders, great for stylised visuals or effects that should not depend on lighting. Train by @kenney

⚔️ Character Model - glTF character with animations. Assets by @KayLousberg

Check them out and start experimenting with 3D in Defold.

#MadeWithDefold #gamedev #indiedev #3D #gltf #shaders #animations #solodev

What libraries did I use to do this you ask? None! I wrote a linear predictive coding algorithm and a complex polynomial root solver from scratch and connected it up to a morph animation system I added to my custom-built #GLTF loader in my own #Vulkan renderer. I guess I used #openAL to get the microphone data, but that's it.