me: "what's The Hotness for interchanging between modelling software and #godot (or other engines)?"
the godot matrix room: #GLTF (well, #gltf2 )

this article is excellent.
https://godotengine.org/article/we-should-all-use-gltf-20-export-3d-assets-game-engines/#collada

(i just wish it didn't have that "old therefore bad" scare banner up top. something something churn fetishization something something)

#gamedev

Why we should all support glTF 2.0 as THE standard asset exchange format for game engines – Godot Engine

Khronos, with glTF 2.0, has given us a fantastic open standard for asset exchange format between 3D modelling software and game engines. Here's why we must make it succeed...

Godot Engine

Three.js 184 is out! Lots of great enhancements, and a tiny tweak from me!

You can now use webp textures across the whole GLTF pipeline.

All changes: https://github.com/mrdoob/three.js/releases/tag/r184

Example: https://threejs.org/examples/?q=gltf#misc_exporter_gltf

#ThreeJS #3D #JavaScript #WebGL #GLTF #GLB

Release r184 · mrdoob/three.js

https://github.com/mrdoob/three.js/wiki/Migration-Guide#183--184 https://github.com/mrdoob/three.js/milestone/97?closed=1 Global Update @rollup/plugin-terser to 1.0.0. 456f169 (@mrdoob, @claude) ...

GitHub

Also: ambient type generation from #glTF scene data and Needle components in those for type safe scene access everywhere.

(Still experimenting with syntax/names/formats)

I consider to #transcode the #gltf generator of #OSM2World from #Java to #Rust, by #AI of course. What tools (free tools!) are recommended?
There are many web tools to convert single sources. And the comments are great, default traits get used etc.
But to convert a directory or a (GitHub) project may need a payed account.
I once just used #ChatGPT for a 40-file-project, but there may be better ways now. May be GitHub includes such features, does it?

#OSM #OpenStreetMap #RustLang

The Khronos 3D Formats Working Group has launched an Education, Insights, and Outreach (EIO) Subgroup to help developers and creators get the most from #glTF and #KTX — closing the gap between specification and real-world practice.

The Subgroup's first public webinar takes place tomorrow, April 7: Gaussian Splats: Use Cases & Next Steps for glTF Standardization.

https://www.khronos.org/blog/from-specification-to-practice-unlocking-gltfs-full-potential
#Khronos #OpenStandards #GaussianSplatting

Khronos Group is hosting a free webinar on Gaussian Splats in glTF — featuring speakers from Cesium, XGRIDS, and the Smithsonian on real-world use cases in geospatial, capture workflows, and cultural preservation.

April 7 | 7:00 AM PDT | Free, online

https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
#GaussianSplatting #glTF #3DStandards #OpenStandards

The glTF Working Group at Khronos is excited to announce two significant website upgrades at the center of the glTF developer ecosystem:

- A new landing page for the glTF Sample Assets GitHub repository provides a polished and powerful new web front-end.

- The glTF Render Fidelity Comparison website has undergone a modern redesign to deliver clear, side-by-side render fidelity comparisons.

Learn more: https://khr.io/1nj
#glTF #sample #render #fidelity #3Dgraphics

Calling all programmers!

Khronos Group is hosting "3D on the Web" -- an evening of talks, demos & networking around #WebGL #WebGPU, #glTF & #Gaussian splats.

March 11 · 5:30-9:30 PM PDT
Easy 12 minute walk from GDC in
San Francisco

Learn more and register: https://khr.io/1ne
#WebDev #3D #OpenStandards #GDC2026

Next week, 3D on the Web is back!

Join industry leaders, developers, and creators on March 11, 2026 in San Francisco for a showcase of the latest in WebGL, WebGPU, glTF, and 3D web graphics. Whether you’re building immersive apps, innovative tools, or next-gen experiences in the browser, this event is a great chance to connect, learn, and collaborate in person.

Learn more & register: https://www.khronos.org/events/3d-on-the-web-2026
#glTF #3D #graphics #programming #WebGPU W3C #WebGL

Interactive 3D model of the Voron Trident 3D Printer now live.

Loaded the STEP into FreeCAD and exported to binary glTF (.glb), then deployed to a web viewer. You can rotate, zoom, and selectively hide panels to reveal the interior assembly. Model is ~64MB, best on a workstation browser.

Details + link: https://salemdata.net/johnpress/?p=530

#Voron #VoronTrident #3DPrinting #FreeCAD #glTF #ThreeJS #CAD