Fresh from Hong Kong, check out the Khronos presentations from SIGGRAPH Asia! Check out the slides from the #glTF BOF, Khronos Fast Forward, #ANARI BOF, Machine Learning BOF and #OpenXR BOF on our event webpage:

https://www.khronos.org/events/siggraph-asia-2025
#machinelearning #AI #SIGGRAPHAsia2025

Now that three.js supports BC5/EAC normal maps, I've updated the spark.js gltf demo with new texture assets.

Last time I simply used gltf-transform with default settings, but this time I tailored the settings to each specific texture type and the resulting quality is much better:

https://github.com/ludicon/spark-gltf-demo/

#threejs #spark #webgpu #gltf

GitHub - Ludicon/spark-gltf-demo

Contribute to Ludicon/spark-gltf-demo development by creating an account on GitHub.

GitHub

Forum President, Neil Trevett, sat down with Spatial Realities host Thomas Riedel to discuss the state of the Metaverse Standards Forum, Apple’s role in XR—and the tension specifically between the USD and glTF file formats, and how standard organizations are handling the explosion of AI assets and new tech like Gaussian splatting.

https://metaverse-podcast.de/e117-unitedxr-the-state-of-the-metaverse-standards-forum-standards-for-ai-and-what-about-apple-with-neil-trevett/
#metaverse #AI #USD #glTF #XR #spatial

E117 - UnitedXR: The State of the Metaverse Standards Forum, Standards for AI and what about Apple? with Neil Trevett

Podcast for XR, AI Glasses, Smart Glasses, Spatial Computing and the Metaverse since 2021, hosted by German tech-journalist Thomas Riedel. Today, we are heading to Brussels. At the premiere of UnitedXR (YouTube →), I sat down with an absolute heavyweight of the industry: Neil Trevett. If you work in graphics, you know Neil. He is the VP of Developer Ecosystems at NVIDIA, President of the Khronos Group, and Chair of the Metaverse Standards Forum. In this conversation, we dive deep into three key topics: First, the current state of the Metaverse Standards Forum. Second, Apple’s role in XR—and specifically the tension between the USD and glTF file formats. And finally, how standard organizations are handling the explosion of AI assets and new tech like Gaussian Splatting. This interview is essential listening if you want to understand the strategic side of XR and how to navigate the competing narratives in our industry.

Spatial Realities

We are very excited for next week's SIGGRAPH Asia in Hong Kong! We will have a Khronos Fast Forward, a session on glTF and Gaussian splats, an OpenXR session, and a special session on findings from Khronos' Machine Learning Council.

Learn more: https://www.khronos.org/events/siggraph-asia-2025
#Vulkan #Slang #WebGL #OpenXR #glTF #MachineLearning

RE: https://fosstodon.org/@metaverse/115538053900190652

Video from the Characters Town Hall that was held on November 19th is now available! Learn about the latest from #MPEG, #glTF, #VRM, #HAnim, #Meta, and more!

https://youtu.be/GK6aqhJbn7w?si=_cHu3V19O7t5N3vV

⭐ glTFast 6.15.0 is out 👏

- 🐉 Draco mesh decoding now supports multiple sub-meshes
- Much less GC allocations when loading PNG/Jpeg textures or data URIs
- 15 fixes

Full changelog:

https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.15/changelog/CHANGELOG.html#6150---2025-11-17

Give it a spin and let me know how you like it.

#gltf #unity3d

Started a discussion about an Open Voxel File Format on Github. This is about storing models, scenes, animations etc. made with voxels.

Please comment there if you're interested, and boosts welcome for reach.

https://github.com/enkisoftware/OpenVoxelFileFormat/discussions/2#discussioncomment-15074076

#Voxel #VoxelGameDev #glTF #GameDev #IndieDev #OpenSource

Open Voxel File Format Spec ideas · enkisoftware OpenVoxelFileFormat · Discussion #2

A short discussion in the Vengi discord led to me mentioning on the VoxelGameDev subreddit that: I'm hoping to create an open Voxel interchange/transfer format. My thoughts are that I would make th...

GitHub

In this Game Dev Assembly article, Mike Fest explains how he added extension data to a 3D wristwatch glTF file and updated viewer code in order for the watch to show the current time.

https://www.linkedin.com/pulse/time-create-your-first-gltf-extension-game-dev-assembly-axxtc/
#glTF #3d #model #programming

Project Dogwalk is a Blender Studio R&D project with its goal to build a small, polished game in just four months using an open source pipeline, with Blender as the Digital Content Creation hub, Godot as the game engine, and glTF as the exchange format at the center. The end result was a deep validation of how far glTF has come as a reliable bridge between authoring and runtime environments.

Project Dogwalk Case Study: https://www.khronos.org/blog/project-dogwalk-stress-testing-blender-to-godot-interoperability-with-gltf
#gltf Godot Engine #gamedev

Loading a textured GLB model into my WebGPU library with glTF-Transform by @donmccurdy (https://github.com/donmccurdy/glTF-Transform)

#webgpu #gltf #gamedev #webdev #javascript #shaders #wgsl #blender