Andreas Atteneder

@tteneder@mastodon.gamedev.place
106 Followers
144 Following
25 Posts

Pixel and triangle plumber • Dad joke licensee • Developer at Unity
• Working on glTF

Opinions are my own

websitehttps://pixel.engineer
githubhttps://atteneder.github.io/

RE: https://mastodon.gamedev.place/@zeux/115684997568165866

🎉 Bravo Arseny to this great achievement!
Meshopt is one of my favorite glTF related libs and tools. Go check it out!

⭐ glTFast 6.15.0 is out 👏

- 🐉 Draco mesh decoding now supports multiple sub-meshes
- Much less GC allocations when loading PNG/Jpeg textures or data URIs
- 15 fixes

Full changelog:

https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.15/changelog/CHANGELOG.html#6150---2025-11-17

Give it a spin and let me know how you like it.

#gltf #unity3d

That feeling when you press "Merge"
Goodbye Unity 2021 glTFast legacy code!

Has there ever been a more compelling advert for getting the hell off of software and platforms made by US monopolies?

Just listen to this collection of absolute ghouls
https://www.youtube.com/watch?v=WYyaNm7UqFQ

WATCH: Trump hosts top tech CEOs, not including Elon Musk, at White House dinner

YouTube

meshoptimizer v0.25 is out! Featuring new simplification function that optimizes positions and attributes for appearance, experimental permissive mode to simplify faceted regions with selective seam preservation, regularization option for improved tessellation quality and deformation, multiple improvements to appearance by default and more non-simplification work!

Thanks to Valve for sponsoring most of the work on the core library in this release!

GitHub stars and boosts are appreciated!

meshoptimizer 0.23 is out! Featuring vertex codec v1 (increased compression ratio, faster decompression), even faster decompression on Apple Silicon, improvements to meshlet builder with fewer disconnected clusters and more options for clustered raytracing and hierarchical clusterization, new algorithms for hierarchical clusterization, simplification quality improvements and more.

Thanks to Valve for sponsoring most of the work on the core library in this release!

imagine an even weirder version of you. THAT could be your target audience
Found some gems at my parent’s attic. #blastfromthepast

I'm very happy we announced our #WebGPU support in #Unity 6.1! It's been a long but fun road from the first triangle until now. There's still work to do, but it's really exciting to see the things people are starting to create with it!

https://discussions.unity.com/t/webgpu-support-in-unity-6-1/1572462