r/osdev u/Charming-Designer229 : (2y ago)

"Is it a crazy idea to create a 3D operating system?"

u/re-sheosi :

"UX: How is the user going to interact with this...?

"Technical:..." #OpenGL #Vulkan #bgfx #dawn #magma #wgpu #Rust

#raycasting #physics

https://www.reddit.com/r/osdev/s/9uJthASStD

Cập nhật: Hôm qua là 2D, hôm nay, Trợ lý Địa phương (Qwen 30B) đã tìm hiểu Tia 3D. Xây dựng từ đầu bằng Python mà không cần công cụ 3D #Raycasting #3D #Python #TrợlýĐịaphương #Qwen30B #LocalAgent #Tia3D #Lậptrình

https://www.reddit.com/r/LocalLLaMA/comments/1pt9s2j/update_yesterday_it_was_2d_today_my_local_agent/

Can it run #doom?
One of the most impressive thing ever!

https://youtu.be/ATLCWeUS3Zs?si=3Z01DPqYNAxgsV9W
#C64 #DOOM #raycasting

Commodore 64 raycasting in 80x100* test

YouTube
My Wolf3D Style Game Engine in the Browser — Update #7 (11/8/2025)

YouTube
Textures are working!
Performance's taken a real hit though, doing texture sampling and drawing one rectangle per pixel instead of one per "screen slice" isn't cheap. The only thing that seems to work is lowering the rendering resolution or the texture resolution. #raylib #raycasting #gamedev

I’ve been building a Wolfenstein 3D / ES: Arena-style renderer from scratch in plain JavaScript on the HTML5 Canvas. This isn’t WebGL; it’s a real, authentic, old-school raycaster using the same techniques as those games: per-column DDA ray stepping on a 2D grid, proper distance-corrected texturing, floor/ceiling casting, a z-buffer for sprite occlusion, Archways, Mid Textures, Portal Approximation, the works.

This last update smooths out Firefox support, smoother performance, and a bunch of gameplay/visual upgrades. If you’re into retro tech or just curious how 90s 3D was faked, give it a spin and tell me what you think.

https://untrustedlife.itch.io/realmchild-invasion-from-scratch-js-raycaster-no-libs

#Raycasting
#RealmchildInvasion
#GameDev
#PixelArt
#Doom
#Wolf3d
#Wolfenstein3d
#BrowserBased
#HTML5
#indiedev
#indie
#indiegamedev
#retro
#gaming

We have walls of different colors and light effect, we also have a minimap.
Next step: textures
#gamedev #raylib #raycasting
Got my Raycaster working! #gamedev #raylib #raycasting
As a part of my Erasmus exchange program I'm doing some classic wheel-reinvention. A Wolfenstein-style raycasting engine based on the raylib library. I'm currently sill on the 2d part of the project but I'm very happy with the results. I?m learning a lot from this project. #gamedev #raycasting #raylib

Псевдо-3D движок за 150 строк кода или рейкастинг для чайников

На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который мог бы быть по-настоящему полезен новичкам или полным нулям. Поэтому я решил подделится своим опытом в этом направлении

https://habr.com/ru/articles/948320/

#SFML #C++ #Игровой_движок #raycasting #псевдотрёхмерность #псведо3D #минимализм #kiss #игра #импровизация

Псевдо-3D движок за 150 строк кода или рейкастинг для чайников

На хабре было много статей как создать такой движок, но их проблема была в том что они давали только отрывки кода, не объясняя полностью весь процесс, который бы мог бы полезен новичкам или полным...

Хабр