cssDOOM es un motor para #Doom implementado en CSS para todo lo que es el dibujado en pantalla.
Desde luego un proyecto interesante. ¿Podrá tu navegador correr DOOM?
30 Jahre #DoomInBloom Festival. Uwe Groebel, Mitglied bei der lokalen Doom-Größe NAEVUS und einer der Gründerväter des Festivals, hat unseren Fragebogen zu Band und Festival ausgefüllt.
https://www.gig-blog.net/2026/03/30/questions-answers-der-gig-blog-fragenkatalog-187-mit-naevus/

10 track album
CSS is DOOMed → https://nielsleenheer.com/articles/2026/css-is-doomed-rendering-doom-in-3d-with-css/
Niels Leenheer (@html5test) hat Doom in CSS (und ein bisschen JavaScript) nachgebaut:
> No, CSS is awesome. CSS is better than ever and it is only getting better. And that is why I built DOOM in CSS. Every wall, floor, barrel, and imp is a `<div>`, positioned in 3D space using CSS transforms. The game logic runs in JavaScript, but the rendering is entirely CSS.…

Every wall, floor, barrel, and imp is a div — DOOM rendered entirely in CSS. Using 3D transforms, CSS math functions, @property, clip-path, anchor positioning, and SVG filters to build a fully playable 3D first-person shooter in the browser without Canvas or WebGL.