Gruselig? -- Ein Chip mit lebenden menschlichen Gehirnzellen hat #Doom innerhalb weniger Tage gelernt https://www.telepolis.de/article/Wenn-Neuronen-auf-einem-Chip-den-Ego-Shooter-meistern-11195045.html
Doom recreated with CSS https://cssdoom.wtf/ #css #doom #gaming
cssDOOM

DOOM rendered entirely in CSS. Every wall, floor, barrel, and imp is a div, positioned in 3D space using CSS transforms.

cssDOOM es un motor para #Doom implementado en CSS para todo lo que es el dibujado en pantalla.

Desde luego un proyecto interesante. ¿Podrá tu navegador correr DOOM?

https://github.com/NielsLeenheer/cssDOOM

GitHub - NielsLeenheer/cssDOOM: A DOOM engine implemented in CSS

A DOOM engine implemented in CSS. Contribute to NielsLeenheer/cssDOOM development by creating an account on GitHub.

GitHub

30 Jahre #DoomInBloom Festival. Uwe Groebel, Mitglied bei der lokalen Doom-Größe NAEVUS und einer der Gründerväter des Festivals, hat unseren Fragebogen zu Band und Festival ausgefüllt.

https://www.gig-blog.net/2026/03/30/questions-answers-der-gig-blog-fragenkatalog-187-mit-naevus/

#Festival #Doom #DoomMetal #Naevus #Interview #LiveMusic

QUESTIONS & ANSWERS – der gig-blog-Fragenkatalog 187 mit NAEVUS | gig-blog

30 Jahre Doom in Bloom Festival. Uwe Groebel, Mitglied bei der lokalen Doom-Größe Naevus und einer der Gründerväter des Festivals, hat unseren Fragebogen zu Band und Festival ausgefüllt.

gig-blog
MONSTERNAUT - Approaching Doom, by HEAVY PSYCH SOUNDS Records

10 track album

HEAVY PSYCH SOUNDS Records
#Doom #Modding #counterstrike
Знаете, с выходом обновления на CS2 (ну... того самого, о котором все говорят), у меня пришла в голову идея для мода на Brutal Doom ... Вроде бы кто-то её даже делал, но на v21...

REZN

Helios37, Sonntag, 21. Juni um 19:00 MESZ

https://rhine.askapunk.de/event/rezn

CSS is DOOMed → https://nielsleenheer.com/articles/2026/css-is-doomed-rendering-doom-in-3d-with-css/

Niels Leenheer (@html5test) hat Doom in CSS (und ein bisschen JavaScript) nachgebaut:

> No, CSS is awesome. CSS is better than ever and it is only getting better. And that is why I built DOOM in CSS. Every wall, floor, barrel, and imp is a `<div>`, positioned in 3D space using CSS transforms. The game logic runs in JavaScript, but the rendering is entirely CSS.…

https://eay.li/40p #blog #frontend #css #doom

CSS is DOOMed!

Every wall, floor, barrel, and imp is a div — DOOM rendered entirely in CSS. Using 3D transforms, CSS math functions, @property, clip-path, anchor positioning, and SVG filters to build a fully playable 3D first-person shooter in the browser without Canvas or WebGL.

Hello my name is Niels Leenheer
@html5test
This is giving off peak 90's wolfenstein vibes (I've never played doom, but would love to, particularly with the trent reznor soundtrack that I need to track down).
tried playing in Vivaldi, and it's buggy AF, but happy to test for you, particularly after learning how to do the basics - how do you shoot? it's been a long time between games!
#doom #cssdoom
fyi @tantek.com (saw this and thought of you...)
Can it Resolve DOOM? Game Engine in 2,000 DNS Records – blog.rice.is

To a guy like me, Crazy Frog is just a frog.